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Messages - Nebhead

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The X-Com Files / Re: TFTD Weapon Damage Formula?
« on: September 30, 2020, 08:49:04 pm »
So where is the option to enable it then?
I see in the "Mods" of the main menu it is present in the vanilla UFO Defence, but it's not present in the XCom files itself.

Even when enabled in vanilla UFO Defence, it doesn't seem to have any effect --- two weapons, namely the Desert Eagle in BlackOps Assault Cannon show a damage roll equal to the normal damage values of 0% --- 200%.
Screenshots attached.

Should the option be present in my mods list for XCom files?
I also checked the the options section in the main menu, also not present there.

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The X-Com Files / TFTD Weapon Damage Formula?
« on: September 29, 2020, 11:37:52 pm »
I'm looking for a way to enable the default damage formula from TFTD into this brilliant mod.

One thing that's irked me a lot playing this mod is doing 0 zero damage with a weapon that easily should damage a target.

Case in point, doing zero damage with a Desert Eagle to a Giant Rat, and Giant Spiders (not the armoured one btw).

It can get annoying pretty fast.

By default, some weapons do 0% to 200% base damage. I also know there are some weapons that are altered to be at the TFTD levels where it is 50% to 150%.
However, what I'd like this a way to apply this to all weapons.

Is there any way this can be done in the mod as it currently stands? 

3
The X-Com Files / Sniper Chickens?!
« on: September 21, 2020, 12:54:16 pm »
Something of a bug report maybe?

I was doing a Zombie Infestation mission on a farm map, where something hilarious happened.

A chicken made its way to my weapon pile at the car --- it then picked up a Black Ops Sniper rifle.
Screenshots are attached for proof lol

Never laughed so hard before!
My sides....  ;D

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