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The X-Com Files / Re: How can I play this without feeling like I rush the game?
« on: June 13, 2023, 11:49:08 am »I like playing X-Com modpacks in a laid-back way, researching and carefully reading every little piece of tech I can. So when I saw the "affects game progression" sign on something, I tried postponing it as long as I can.
I can relate to your playstyle, and it's definitely possible to play X-Com Files that way, except for that last part.
The good news is that's a pretty easy adjustment to make. When the mod displays this warning it's easy to assume that by completing that kind of research, you'll either lose opportunities or get thrown into a difficulty curve you can't anticipate.
That's actually not true: in the vast majority of cases, researching a tech with that warning actually gives you more opportunities (more missions, tech, etc), not fewer. The mod is very explicit about which and when missions will stop spawning, and some mission types will never stop spawning. And as for new mission types appearing, you don't have to do them all, or at all, at least for a time. This mod is a lot more forgiving about skipping missions than X-Piratez, for example.
I think it's definitely possible for you to enjoy your pace, especially on veteran difficulty, but you should look at research with the "affects game progression" warning as something to look out for if you're starting to get behind the curve, as opposed to something you should avoid until there's nothing left. I know my enjoyment of the mod vastly improved when I did.