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Offtopic / Re: Another XCOM Project
« on: July 29, 2013, 07:03:33 am »
Hi all,
Thank you to Michal for letting me know that this discussion is going on. I am one of the programmers on this project. We made the program for a university course, and it was pretty rushed and put together in a couple of months. We had a plan for the awesome game it could have been but in the end, like most school projects, we just hacked something together in order to get a good grade and then abandoned it, too bogged down by our busy schedules.
I'm glad you guys are interested in learning more about it. As is, it's hardly playable: the levels are boring, the AIs are dumb, and I doubt you could get really far without running into a bug. We didn't have an artist so the GUI menus are kind of lame. However it's still pretty cool and with a bit of time and effort it could be transformed into a pretty sweet game!
I see someone already posted a video of the gameplay, but it looks like the assets didn't pull correctly (I know, Github is not the way to host assets). I made an album of screencaps you guys could check out here:
https://imgur.com/a/b1j0v
You'll see that we left out some features from the original (given our time constraints it was inevitable) but we managed to add some new ones too. We also spent a disproportionate amount of time throwing in easter eggs .
Let me know if you guys have any comments, and if anyone wants to tinker with the source code, get in touch! I'd be happy to help out.
Also, this site is awesome! Seems like a great community
Thank you to Michal for letting me know that this discussion is going on. I am one of the programmers on this project. We made the program for a university course, and it was pretty rushed and put together in a couple of months. We had a plan for the awesome game it could have been but in the end, like most school projects, we just hacked something together in order to get a good grade and then abandoned it, too bogged down by our busy schedules.
I'm glad you guys are interested in learning more about it. As is, it's hardly playable: the levels are boring, the AIs are dumb, and I doubt you could get really far without running into a bug. We didn't have an artist so the GUI menus are kind of lame. However it's still pretty cool and with a bit of time and effort it could be transformed into a pretty sweet game!
I see someone already posted a video of the gameplay, but it looks like the assets didn't pull correctly (I know, Github is not the way to host assets). I made an album of screencaps you guys could check out here:
https://imgur.com/a/b1j0v
You'll see that we left out some features from the original (given our time constraints it was inevitable) but we managed to add some new ones too. We also spent a disproportionate amount of time throwing in easter eggs .
Let me know if you guys have any comments, and if anyone wants to tinker with the source code, get in touch! I'd be happy to help out.
Also, this site is awesome! Seems like a great community