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Open Feedback / Re: RNG missed shots - amazing coincidence
« on: December 03, 2020, 03:12:43 pm »
Id guess "Thats X-COM, baby"
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Can you upload the entire mod please?Sry for the Late reply, a clean reinstall of OXCE fixed it actually, I had no internet for a few hours and this issue ontop startled me a bit. From what I could see it seems I had some sort of OXC/OXCE hybrid thanks to me beeing unexperienced, that would also explain the one or other Bug I had haha.
does it work now?It does Partially, the tuThrow value is now changed to its percentage amount, but after adding "flatRate: true" it still uses a percentage amount of time units, and the tuPrime value ingame remains unchanged (still vanilla)
That ruleset file doesn't do anything.Oh yeah I forgot that haha
You're missing "items:" header.
Are you using this mod in OpenXcom Extended (OXCE) or OpenXcom (OXC)? The ruleset values tuPrime and tuUnprime are only used if your mod is running on OXCE. This is true for all of the values in the ruleset reference on ufopaedia.org that are highlighted in green.Yes I am using OXCE 6.6.1, and I know about the green marked lines in the references, I am playing Xcom and not TFTD tho