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Messages - podbot

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Programming / Re: AI and explosives
« on: August 12, 2015, 04:24:59 pm »
Has this no explosives before turn 3 behaviour been changed for TFTD?

Just had an interesting game where most of my team were killed turn 2 by a sonic grenade.

I killed one Lobsterman inside the shipwreck on turn one. On turn two I was greeted by several lobstermen just outside my ship, (also shot two of my aquanauts). Only managed to kill off two them. Then ended my turn and my team got killed by the grenade.

I know the landingcraft has a door so I guess could leave most of my team inside the ship and try to clear the immediate area around the ship before disembarking.

See attached save file. The save is on turn 3, the AI just had it's second turn. I'm playing with the openxcom_git_master_2015_08_10_1809 nightly.

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