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« on: March 25, 2025, 06:39:02 pm »
The contention isn't about your mod, but all the mods that use the dodge mechanics; I simply mentioned it because it's the only mod I play. Can you explain why friendly (and mind-controlled) units shouldn't ignore meleeDodge then?
The way I see it is, this is a game where a player has perfect control over their units. If you tell a friendly (or mind-controlled) unit to walk forward, they will do it. If you tell them to shoot, they will shoot. If you tell them to throw a grenade under their own feet and kill themselves in the most gruesome possible fashion, they will do it. There is zero disobedience. All the disobedience that this game has to offer is already included in the morale mechanics.
The dodge mechanics that were added at some point did not properly consider this original game design pattern. If they were, then they would've given the player the control over their own dodge. The players even get control over reaction fire (can zero out TU to prevent reactions), but for some reason, someone forgot to add a button to turn off dodging. Because such a button is missing, we now have to make assumptions about what the player's intentions are when the dodge mechanic comes into play. Does the player want to evade hostile melee attacks? Probably? Usually? Does the player want the hostile units under their mind-control to evade melee attacks? Probably not. What about friendly units melee attacking friendly units? Also probably not. If the player made such an attack, then the intention is for the attack to hit, so if the player had control over the dodge, he would've turned it off.
Now, it might make sense in real life, that someone you attack tries to dodge you no matter what, but this isn't real life, because you have perfect control over them. In real life the commander tells a soldier to go fight, and he then fights on his own. But here they can neither move their feet, nor their hands unless you control them to do so. Well, even in real life there are certain scenarios (like officers beating up recruits), where the punished person isn't going to dodge despite their ability to do so (don't make me post videos). Anyway, to me it just doesn't make sense to declare that this particular mechanic is subject to disobedience, and that somehow you can have enough control over a unit to make them swallow a rocket, but not enough control over them to prevent them from dodging a melee attack.