You're also using some .gif files- last time someone had unsupported image they switched them to PNGs and suddenly the error dropped.
Tried that. Those .gif's are Warboy's so they should work (must admit, in my save game haven't
actually gotten a Firestorm yet, for which I'm using the Sentinel images)
- type: STR_SKYRANGER
sprite: 0
sprite index = 0
- type: STR_INTERCEPTOR
sprite: 3
sprite index = 3
so assuming the sprite index for the raptor is 22, that is correct. the firefox, typhoon and talon are wrong, because you skipped the number 23.
Sadly, it's the Raptor that's messing up. Haven't bought of the other two (the Raptor is to replace the standard Interceptor. The others are add-ons)
But well spotted on that number error. Whoops!
as for the unsupported image format stuff... well, a couple of things.
first, enable debug mode in your config, load the game to the main menu (or as far as you can) and post your openxcom.log
this may be a problem with SDL image not being built properly on the git bot, if you're on windows, try downloading THIS version, that i built myself, i'll pester michal to look at the build bot settings.
Tried debug, this is what I got:
[07-07-2013 06:47:26] [INFO] Ruleset loaded successfully.
[07-07-2013 06:47:26] [INFO] Loading resources...
[07-07-2013 06:47:26] [ERROR] GEODATA/PALETTES.DAT not found
But then I had a look... that attempt was without all the data folders *facepalm*
So... unpacked the backup I made before I download the 22/6 build... Copy across the data stuff. The build you linked above works... as does the 5/7 build!
Now tried with the extra ruleset (question: if something is in the stock ruleset & a Mod ruleset, does the Mod one override the Stock?). No crash on boot, and error log says loaded:
[07-07-2013 07:10:59] [INFO] Adding/Replacing items in surface set: BASEBITS.PCK
[07-07-2013 07:10:59] [INFO] Adding frame: 54, using index: 1054
[07-07-2013 07:10:59] [INFO] Adding frame: 55, using index: 1055
[07-07-2013 07:10:59] [INFO] Adding frame: 56, using index: 1056
[07-07-2013 07:10:59] [INFO] Adding frame: 57, using index: 1057
[07-07-2013 07:10:59] [INFO] Adding frame: 58, using index: 1058
But when I go to a base with a Interceptor/Raptor there... CTD
Still, at least I'm back to where I was when I first posted
Progress, of a sort.
Sorry to be such a pain guys. Really do appreciate all the help.