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Released Mods / Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« on: April 19, 2018, 03:13:03 am »
Yeah I think I remember seeing that in a recent playthrough. It should definitely always be "first award".
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I think the current problem is that it loses it flavor when it's awarded incorrectly as well. I revive a Sectoid, and I get a medal for reviving my fellow soldier. Makes me not want to use the mod. I'm not sure doing nothing is the appropriate answer either.
I have noticed that on the statistics page the number of aliens captured seems to include saved civilians. For example I had my first terror mission from which I captured one live alien and saved two civilians. On the statistics page it showed the number of aliens captured as three. I had only had two previous missions and none had included a live capture.
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- type: STR_MEDAL_BOLTS_CROSS_NAME
description: STR_MEDAL_BOLTS_CROSS_DESCRIPTION
sprite: 13
criteria:
killsWithCriteriaCareer: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
killCriteria:
-
1: ["STR_LIVE_COMMANDER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]
-
1: ["STR_LIVE_LEADER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]
- type: STR_MEDAL_BOLTS_CROSS_NAME
description: STR_MEDAL_BOLTS_CROSS_DESCRIPTION
sprite: 13
criteria:
killsWithCriteriaCareer: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
killCriteria:
-
- [1, ["STR_LIVE_COMMANDER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]]
-
- [1, ["STR_LIVE_LEADER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]]
- type: STR_MEDAL_ALLRANKS_NAME
description: STR_MEDAL_ALLRANKS_DESCRIPTION
sprite: 42
criteria:
killsWithCriteriaCareer: [1, 2, 3, 3, 3, 3, 4, 4, 4, 4]
killCriteria:
-
- [1, ["STR_LIVE_SOLDIER", "FACTION_HOSTILE", "STATUS_DEAD"]]
- [1, ["STR_LIVE_ENGINEER", "FACTION_HOSTILE", "STATUS_DEAD"]]
- [1, ["STR_LIVE_MEDIC", "FACTION_HOSTILE", "STATUS_DEAD"]]
- [1, ["STR_LIVE_NAVIGATOR", "FACTION_HOSTILE", "STATUS_DEAD"]]
- [1, ["STR_LIVE_LEADER", "FACTION_HOSTILE", "STATUS_DEAD"]]
- [1, ["STR_LIVE_COMMANDER", "FACTION_HOSTILE", "STATUS_DEAD"]]
- [1, ["STR_LIVE_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]]
BTW, yes, it looks like (hellerium?) grenade kills are the primary issue when it comes to this CTD. After taking down a landed cruiser, it seems like all of the aliens that were nailed by grenades came back to haunt me from their shitty afterlife with crash inducing empty fields in my save.
Gah! Will report to Shoes. I'll also try to remove her feats from the save one by one to see if I can get rid of it. And maybe find if it's a weapon I haven't used before that's causing the issue. Thanks!