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The X-Com Files / Re: The final wrench in the cogs!
« on: March 10, 2023, 11:15:28 am »
Err... The wiki linked in the pinned thread? That is invaluable because it shows the triggers to activate the missions and clears other "obscured" information. In my case it was the whole MAGMA requests, i would have normally refused them, but once i saw the BEAST that is the Pulse LMG with chem rounds I obliged quickly. Seriously this weapon is OP: it can kill most enemies with one shot and even laser turrets in full auto... And if it doesn't do the job directly it leaves an enemy so weakened that you can get rid of it quickly (I saw a Sectopod stripped of over 100 armor with a burst!) and it also improves with your soldiers skill which really makes the difference in end-game. Also Very few things in the game have resistance to Chem damage so this thing outshines even Heavy Plasmas and it is available way earlier.
Anyway back OT and to the cause of my pain (my game is 2.7 updated halfway to 2.8 ):
This long series of unfortunate long researches is where i am struck at the moment since the last 4 in game months.
About the Ethereal Order: i only downed a single "gold ship" (after a long chase in Antarctica to make sure it was above land) and the 5 Ethereals inside where no match for the tactical grenade launcher stun rounds (gold shield is very weak against it). I think I am going quickly not only for the low difficulty but also because I stun everything it moves. I was lucky enough to find some synthmuscles in an early Osiron crate, and the 3 sythsuits i made, combined with good melee agents and... Tonfas! Created a one-hit stun combo (for the low cost of 8 AP!) that filled my bases with all kind of specimen.
Anyway it's a great mod, it's unfortunate that some of it's most striking elements are also the most frustrating: another example being the Vampire castle, amazing tileset but frustrating long map! I completed my first castle at turn 35+ (and I think something like 2ish hours) with half of my squad already going mad. So the second time i had to face it i change tactic: I located the knights and the queen, stun them (thanks again Chem Pulse LMG) put them in the backpack to go back home: rendition X-Com style... I mean the Castle doesn't even give you any additional loot to complete it so what's the point of this amazing scenario?
...and someone could please spoil me what are the ghost missions for? Once you have access to lasers they become trivial and there are really not that many uses for ectoplasm anyway. Does the quest improve? Have an end? A final prize?
Anyway back OT and to the cause of my pain (my game is 2.7 updated halfway to 2.8 ):
Spoiler:
About the Ethereal Order: i only downed a single "gold ship" (after a long chase in Antarctica to make sure it was above land) and the 5 Ethereals inside where no match for the tactical grenade launcher stun rounds (gold shield is very weak against it). I think I am going quickly not only for the low difficulty but also because I stun everything it moves. I was lucky enough to find some synthmuscles in an early Osiron crate, and the 3 sythsuits i made, combined with good melee agents and... Tonfas! Created a one-hit stun combo (for the low cost of 8 AP!) that filled my bases with all kind of specimen.
Anyway it's a great mod, it's unfortunate that some of it's most striking elements are also the most frustrating: another example being the Vampire castle, amazing tileset but frustrating long map! I completed my first castle at turn 35+ (and I think something like 2ish hours) with half of my squad already going mad. So the second time i had to face it i change tactic: I located the knights and the queen, stun them (thanks again Chem Pulse LMG) put them in the backpack to go back home: rendition X-Com style... I mean the Castle doesn't even give you any additional loot to complete it so what's the point of this amazing scenario?
...and someone could please spoil me what are the ghost missions for? Once you have access to lasers they become trivial and there are really not that many uses for ectoplasm anyway. Does the quest improve? Have an end? A final prize?