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Messages - Thoughtful Jester

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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 21, 2020, 10:32:09 pm »
Excited edit:
It's alive Bwahahahahahahhahaaa....... *and asthma attack.*
Thank you, you evil genius!

Well, the log file says that files in the UFO/SOUND folder are missing.

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[20-10-2020_20-17-28]   [ERROR]   No sound files found for GEO.CAT
[20-10-2020_20-17-28]   [ERROR]   No sound files found for BATTLE.CAT

So either you forgot to copy them, or you have copied them into a wrong place.

Thank you sir.
That is completely possible.
I did attempt select all the files when I did the copy and pasting of the files from and to their proper locations, but it isn't the first time this old worn out laptop and my swiss cheese brain failed to see through personal biases and assumptions.
As soon as my migraine decides to manifest differently I will compare the two files and hope that is the issue.
Thanks again.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 21, 2020, 09:14:07 pm »
From your log pasting [1]_ it looks like openxcom runs in portable app mode (or some other fancy term indicating it is only looking for stuff in it's own folders).
The error indicates it is missing original files.
Do you have UFO (TFTD) folders with appropriate content under
Code: [Select]
C:/Users/Randell/Desktop/Open X-com Stuff/user/?

I open the openxcom extended file on my desktop.  It has both the xcom and TftD files.  I pasted all the contents for each respective file in these, as the nice little notes available there (and as the instructional video) indicated.

.. [1] tip: you are allowed to attach log files to the message, makes it easier to read posts

Sorry for the readability being an issue.
:) It has been a few years since I have used a forum format.  It is a skill I haven't practiced in a while.  Obviously shows.   :o
(Insert "old Obi-wan hearing his whole name being used" meme here)
Realistic expectations being what they are, the new guy isn't going to do it "right way" the first time.
I'm currently not planning on moving in and putting up curtains.  Perhaps I will at a later time.  Likely other objectives in my life will take priority.

3
The X-Com Files / Re: [CRAFT] [Parody] Ghost car
« on: October 21, 2020, 09:19:11 am »
Spoiler.  The only way we are going to end this year, and win that part of the game, on a high note is to sing "Your love keeps lifting me higher".

4
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 21, 2020, 06:15:10 am »
Lol, I feel the pain.
...
I think for myself, it involves differences in terminology.
What is a common understanding on the inside of a group, can and often does, end up being understood differently out side of a group.
This is what makes the irl group game "The Telephone Game" so much fun, or why text messages are so often misconstrued.
Breathing and finding something funny to watch for a few minutes helps, for me that is.
As I am trying to figure out where my train wreck with installing the game, I saw this situation and hoped to learn from it.
I have read the instructions and advice with a determination to understand and not worry so much about being understood, until it is my turn and after that I try to get clarification that what I think is being said is what was actually being communicated.
"Restated and clarify" are two words that carry the weight of the world.
I hope you and I can get our varying complications, with not being about to play this amazing mod, figured out and get to the enjoying part.
It really looks amazing.  Watching the vods and streams is so painful, knowing that my own opportunity to play is so freaking close at hand.

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 21, 2020, 05:49:26 am »
Ok, I have no doubt screwed up something easy and y'all are going to be face palming, but here goes.
After successfully downloading and playing Open X-com extended for a couple weeks, I decided I felt confident enough to install this "The X-Com Files" mod and well it hasn't turned out so well.
No doubt that it is operator error.
I tried to follow Starving Poet's video on how to install the mod.  Felt like I did it right without variance.
After clicking the nice little red skull and cross bones it did the "I'm thinking, give me a moment" box, before finally showing the intro.  I clicked off the intro and then clicked the mods button and clicked the top drop down menu and clicked the X-com files mod, as opposed to the open x-com or TofD.
Then the starting menu popped up and I choose "New Game"  then "experienced" and then clicked "OK".
...
Here is where the train wreck happened.
...
[20-10-2020_20-17-25]   [INFO]   OpenXcom Version: Extended 6.7 (v2020-10-18)
[20-10-2020_20-17-25]   [INFO]   Platform: Windows 64 bit
[20-10-2020_20-17-25]   [INFO]   Data folder is:
[20-10-2020_20-17-25]   [INFO]   Data search is:
[20-10-2020_20-17-25]   [INFO]   - C:/Users/Randell/Documents/OpenXcom/
[20-10-2020_20-17-25]   [INFO]   - C:/Users/Randell/Desktop/Open X-com Stuff/
[20-10-2020_20-17-25]   [INFO]   User folder is: C:/Users/Randell/Desktop/Open X-com Stuff/user/
[20-10-2020_20-17-25]   [INFO]   Config folder is: C:/Users/Randell/Desktop/Open X-com Stuff/user/
[20-10-2020_20-17-25]   [INFO]   Options loaded successfully.
[20-10-2020_20-17-25]   [INFO]   SDL initialized successfully.
[20-10-2020_20-17-25]   [INFO]   SDL_mixer initialized successfully.
[20-10-2020_20-17-25]   [INFO]   Attempted locale:
[20-10-2020_20-17-25]   [INFO]   Detected locale: C
[20-10-2020_20-17-25]   [INFO]   Attempting to set display to 640x400x8...
[20-10-2020_20-17-26]   [INFO]   Display set to 640x400x8.
[20-10-2020_20-17-26]   [INFO]   Loading data...
[20-10-2020_20-17-26]   [INFO]   Scanning standard mods in ''...
[20-10-2020_20-17-26]   [INFO]   Scanning user mods in 'C:/Users/Randell/Desktop/Open X-com Stuff/user/'...
[20-10-2020_20-17-26]   [INFO]   Active mods:
[20-10-2020_20-17-26]   [INFO]   - x-com-files v1.5
[20-10-2020_20-17-27]   [INFO]   Loading rulesets...
[20-10-2020_20-17-28]   [ERROR]   No sound files found for GEO.CAT
[20-10-2020_20-17-28]   [ERROR]   No sound files found for BATTLE.CAT
[20-10-2020_20-17-33]   [INFO]   Loading fonts... Font.dat
[20-10-2020_20-17-33]   [INFO]   Lazy loading: 1
[20-10-2020_20-17-34]   [INFO]   Loading custom palettes from ruleset...
[20-10-2020_20-17-34]   [INFO]   Creating a new palette: PAL_DGOOD_ACID
[20-10-2020_20-17-34]   [INFO]   Creating a new palette: PAL_DGOOD_SEA
[20-10-2020_20-17-34]   [INFO]   Creating a new palette: PAL_DGOOD_SPACE
[20-10-2020_20-17-34]   [INFO]   Creating a new palette: PAL_MARS
[20-10-2020_20-17-34]   [INFO]   Creating a new palette: PAL_HEHEXD
[20-10-2020_20-17-34]   [INFO]   Creating a new palette: PAL_RED_SUN
[20-10-2020_20-17-34]   [INFO]   Making palette backups...
[20-10-2020_20-17-43]   [INFO]   Data loaded successfully.
[20-10-2020_20-17-43]   [INFO]   Loading language...
[20-10-2020_20-17-44]   [INFO]   Language loaded successfully.
[20-10-2020_20-17-44]   [INFO]   OpenXcom started successfully!
[20-10-2020_20-17-44]   [INFO]   Playing flx, 320x200, 890 frames
[20-10-2020_20-17-44]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[20-10-2020_20-17-49]   [INFO]   SDL_mixer initialized successfully.
[20-10-2020_20-19-28]   [INFO]   SDL_mixer initialized successfully.
[20-10-2020_20-19-28]   [INFO]   Loading data...
[20-10-2020_20-19-28]   [INFO]   Scanning standard mods in ''...
[20-10-2020_20-19-28]   [INFO]   Scanning user mods in 'C:/Users/Randell/Desktop/Open X-com Stuff/user/'...
[20-10-2020_20-19-28]   [INFO]   Active mods:
[20-10-2020_20-19-28]   [INFO]   - xcom1 v1.0
[20-10-2020_20-19-28]   [INFO]   Loading rulesets...
[20-10-2020_20-19-28]   [ERROR]   No sound files found for GEO.CAT
[20-10-2020_20-19-28]   [ERROR]   No sound files found for BATTLE.CAT
[20-10-2020_20-19-29]   [INFO]   Loading fonts... Font.dat
[20-10-2020_20-19-29]   [INFO]   Lazy loading: 1
[20-10-2020_20-19-29]   [INFO]   Loading custom palettes from ruleset...
[20-10-2020_20-19-29]   [INFO]   Making palette backups...
[20-10-2020_20-19-29]   [INFO]   Data loaded successfully.
[20-10-2020_20-19-29]   [INFO]   Loading language...
[20-10-2020_20-19-29]   [INFO]   Language loaded successfully.
[20-10-2020_20-19-29]   [INFO]   OpenXcom started successfully!
[20-10-2020_20-19-29]   [INFO]   Playing flx, 320x200, 890 frames
[20-10-2020_20-19-31]   [INFO]   SDL_mixer initialized successfully.
[20-10-2020_20-19-51]   [FATAL]   A fatal error has occurred: Music GMGEO1 not found
[20-10-2020_20-19-51]   [FATAL]   0x5a9300 OpenXcom::CrossPlatform::stackTrace(void*)
[20-10-2020_20-19-51]   [FATAL]   0x5aa170 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[20-10-2020_20-19-51]   [FATAL]   0x41c880 exceptionLogger()
[20-10-2020_20-19-51]   [FATAL]   0xb79eb0 MPEGaction::MPEGaction()
[20-10-2020_20-19-51]   [FATAL]   0xd64150 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[20-10-2020_20-19-51]   [FATAL]   0xd69a10 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[20-10-2020_20-19-51]   [FATAL]   0xc3a8a0 OpenXcom::Music* OpenXcom::Mod::getRule<OpenXcom::Music>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::Music*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::Music*> > > const&, bool) const
[20-10-2020_20-19-51]   [FATAL]   0x791c80 OpenXcom::Mod::getMusic(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) const
[20-10-2020_20-19-51]   [FATAL]   0x791d40 OpenXcom::Mod::playMusic(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)
[20-10-2020_20-19-51]   [FATAL]   0x6cd800 OpenXcom::GeoscapeState::init()
[20-10-2020_20-19-51]   [FATAL]   0x725090 OpenXcom::NewGameState::btnOkClick(OpenXcom::Action*)
[20-10-2020_20-19-51]   [FATAL]   0x5c5ae0 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[20-10-2020_20-19-51]   [FATAL]   0x67c240 OpenXcom::State::handle(OpenXcom::Action*)
[20-10-2020_20-19-51]   [FATAL]   0x5c12e0 OpenXcom::Game::run()
[20-10-2020_20-19-51]   [FATAL]   0x41c950 SDL_main
[20-10-2020_20-19-51]   [FATAL]   0x9951f0 console_main
[20-10-2020_20-19-51]   [FATAL]   0x995310 WinMain
[20-10-2020_20-19-51]   [FATAL]   ??
[20-10-2020_20-19-51]   [FATAL]   ??
[20-10-2020_20-19-51]   [FATAL]   0x7fffb6167c10 BaseThreadInitThunk
[20-10-2020_20-19-51]   [FATAL]   0x7fffb778ce80 RtlUserThreadStart
[20-10-2020_20-20-04]   [FATAL]   OpenXcom has crashed: Music GMGEO1 not found
Log file: C:/Users/Randell/Desktop/Open X-com Stuff/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

...

I don't have a saved game to present.  I didn't get that far.
So I figure this doesn't help much, other then to provide a good laugh.  Yet I am asking for help anyway.
What can I do to learn how to fix this?

... added edit

This old laptop doesn't like doing screen print for what ever reason.  I have often fantasied the excellent spectacle of it busting into a million pieces through alternative and inventive means.

TotD works just fine, though the mod options are fewer compared to what they were before, when I had successfully installed just the open x-com mod and played both the X-com and TotD games with open x-com.

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