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Messages - SeventhAlias

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XPiratez / Re: Advice for modding artwork?
« on: March 11, 2023, 10:19:25 am »
Thanks for the link! I was kind of dreading the sprite sheets - the Unit sprite tool looks much less intimidating. And I'll look into Matrix tomorrow night or Sunday (I'm away from home at the moment). Thanks for clueing me in on that.

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XPiratez / Re: Advice for modding artwork?
« on: March 10, 2023, 04:06:39 am »
Thanks for the response! It's cool to know someone else is working on something similar. I found the pal folder and... wow. I thought 8 palettes was too many. But, if different ones are used for different scenarios, it looks like I will just have to pick a palette and stick with it, rather than trying to match it up exactly with what you'll see in game (since that'll change so often). So that's really good to know. It also tells me that I should probably look around the various folders and see what's actually there before I change things, since I didn't realize that the pal folder even existed. Yikes. I'll also look into layer naming, since that might be important once I start changing the armors to fit the new body sprites. That said, I wasn't able to find the tool you referred to - I'll keep looking though, because I'm gonna need to make sprite sheets too, sooner or later. I did take a look at your submod - first of all, it looks great (the Catbarian outfit looks really good too btw)! Also, having something finished to reference will make it a lot easier to figure out how to put everything together, and let me check and see what needs to be dealt with before actually using a new armor set, so that helps a lot. I have a tendency to forget I can look things up or look at examples in favor of cluelessly messing with things until they work, so thanks for suggesting that! Lastly... matrix? Not familar.

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XPiratez / Advice for modding artwork?
« on: March 09, 2023, 03:32:38 am »
Hey all! I'm trying my hand at pixel art and am hoping to make some alterations to X-Piratez. Specifically, I'm going to try and add in some custom body sprites for peasants, ubers, and maybe SS that I'm making in a style closer to the nekomimi. I've dinked around a little bit and I've found out how to mess with sprites and stats for armor, so I might be able to figure this out on my own, but I've had bad luck trying to mess with mods in the past, and I know that things are done the way they are for a reason. So, I have two questions. First, which of the eight palettes in the Palettes folder does X-Piratez use, and if I use the palette provided with the neko body sprites (as it defaults to in Aseprite), will it show up the same way in game? And second, would anyone be willing to clue me in on anything else I might need to know before I start changing things? That's a pretty open ended request, but any input would be greatly appreciated. Thank you!

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OXCE Support / Re: OXCE Pallette
« on: March 03, 2023, 12:37:51 am »
Ah, gotcha. That helps a lot. Thank you!

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OXCE Support / [Answered] OXCE Pallette
« on: March 02, 2023, 10:27:21 pm »
Alright, so I've been messing with some sprites in OXC, and I've noticed that some of the colors were altered once the images were displayed in game. I'm guessing this is because OXC only supports so many colors, but after looking through OXCE Support, I didn't see any topics that might tell me whether or not OXCE works the same way. Does anyone know if OXCE has a limited pallette, and if so, where I can find out what colors are on the table?

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