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Open Feedback / Re: Feedback
« on: June 19, 2013, 11:40:53 am »
Hello,
thanks for the reply!
Sound is fixed, thanks!
I'm using the nightly from 2013_06_12_1614. Plenty of more UFOs, but not actually really near my base - do they have to happen to get within a range during their normal missions to "find" me? Then I'll keep watching this.
Thanks for the information on the sneaky AI. I like the "original game experience", i.e. same behaviour for aliens, weapons etc., streamlined (custon initial base, instant grenades, short refuel) and a more challenging (sneaky AI, retaliation). I'm curious about the new reaction fire code. Have you written about what the intentions are and how it should behave now?
Another question: It seems my computer is very busy when openxcom runs, CPU, fan and graphics card working hard. I've tried a few "display modes" in options, anything else I can do to run this better?
Thanks!
thanks for the reply!
Sound is fixed, thanks!
I'm using the nightly from 2013_06_12_1614. Plenty of more UFOs, but not actually really near my base - do they have to happen to get within a range during their normal missions to "find" me? Then I'll keep watching this.
Thanks for the information on the sneaky AI. I like the "original game experience", i.e. same behaviour for aliens, weapons etc., streamlined (custon initial base, instant grenades, short refuel) and a more challenging (sneaky AI, retaliation). I'm curious about the new reaction fire code. Have you written about what the intentions are and how it should behave now?
Another question: It seems my computer is very busy when openxcom runs, CPU, fan and graphics card working hard. I've tried a few "display modes" in options, anything else I can do to run this better?
Thanks!