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Messages - Yann

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1
Playthroughs / Re: Gillmen drafted
« on: March 02, 2023, 03:44:37 pm »
Troubled X-Com employee caught forcing Gillmen to participate in some perverse ritual.

2
Playthroughs / Gillmen drafted
« on: March 02, 2023, 03:37:40 pm »
X-Com decides to draft some Gillmen to sweep the floors of HQ.

 ;D ;D

3
Open Feedback / [SUGGESTION] Making resolutions bindable to keys.
« on: February 21, 2023, 04:55:46 pm »
In the battlescape I sometimes like to zoom in to appreciate the details more, or zoom out to get a better tactical overview of the terrain.
 
I know that the implementation of a zoom function has already been suggested on the forum, but I understand that it wouldn't be an easy thing to do. But if I could bind the switching of resolutions to keys, like I am able to bind keys to other actions, that would be almost as useful. I have no idea if this would be difficult to code, but maybe this would be a quick and easy fix to allow a kind of zoom functionality. It would definitely be a lot handier and more intuitive than having to go into the menu every time.

If a dynamic  zoom with the mousewheel is not on the table for the time being, I feel bindable resolutions could be the next best thing. What do you think?

4
Open Feedback / Re: Cannot destroy proximity grenade on ground
« on: February 21, 2023, 04:40:10 pm »
Ok thanks Zeta.

5
Open Feedback / Re: How to add custom battlescape music to TFTD?
« on: February 20, 2023, 10:19:21 pm »
Thanks Meridian, I'll play around with it.

6
Open Feedback / Re: Adding atmospheric music
« on: February 20, 2023, 05:16:27 pm »
Another great atmospheric track for the battlescape!
By Trent Reznor for the original Quake game.



7
Open Feedback / Re: How to add custom battlescape music to TFTD?
« on: February 20, 2023, 05:13:19 pm »
I'd like to be able to add more music choices to the list like GMTACTWET2, GMTACWET3 ... like I'm able to do in UFO. These filenames aren't recognized though. Does anyone know the correct filenames to add?

8
Open Feedback / Re: Cannot destroy proximity grenade on ground
« on: February 20, 2023, 05:11:26 pm »
Hi Zeta.
Test it out and let us know!

9
Open Feedback / Re: Cannot destroy proximity grenade on ground
« on: February 19, 2023, 11:58:34 am »
So in other words, I have to chuck a second grenade on it  :)

Alright thanks Meridian.

10
Open Feedback / Cannot destroy proximity grenade on ground
« on: February 19, 2023, 11:29:12 am »
I can remove proximity grenades with a normal grenade explosion in UFO Defense, but in TFTD the particle disturbance grenade does not get destroyed when I do that. Is this a difference between TFTD and UFO Defense? Has it always been like that? Is there a workaround?

11
Open Feedback / Re: How to add custom battlescape music to TFTD?
« on: February 17, 2023, 07:24:27 pm »
Those names don't work for me. They're probably only used in the mod.

The music mod itself is  pretty good though.

12
Open Feedback / How to add custom battlescape music to TFTD?
« on: February 15, 2023, 09:47:02 am »

Custom music works in the SOUND folder for UFO Defense when I name it GMGEO* for geoscape and GMTACTIC* for battlescape.
But in the SOUND folder for TFTD only the GMGEO* files are recognized and appear in the game menu. The GMTACTIC* files are ignored in the battlescape. Do I need to name them differently for TFTD?

13
Open Feedback / Re: Adding atmospheric music
« on: February 13, 2023, 10:55:53 pm »
The Healer Stalks download:

14
Open Feedback / Re: Adding atmospheric music
« on: February 13, 2023, 10:55:13 pm »
Monster Condo download:

15
Open Feedback / Re: Adding atmospheric music
« on: February 13, 2023, 10:53:59 pm »
Metallic Monks download:

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