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The X-Com Files / Re: Psionics
« on: March 16, 2025, 05:53:11 pm »
In my game, I had only a few soldiers dedicated to psionic (mostly hybrids).
They did not use their power often, but when they did, they were extremelly usefull.
Sure you could kill the alien, but with psi control, you can disable the alien for the next turn, scout, maybe kill a few other ones with it and use it to draw fire during the alien turn!
I think this is very well balanced in the mod. It has strong drawback but is very powerfull.
They did not use their power often, but when they did, they were extremelly usefull.
Sure you could kill the alien, but with psi control, you can disable the alien for the next turn, scout, maybe kill a few other ones with it and use it to draw fire during the alien turn!
I think this is very well balanced in the mod. It has strong drawback but is very powerfull.