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Messages - localSol

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Work In Progress / Re: Terror from the Deep support
« on: July 15, 2013, 08:28:47 am »
Awesome work. I like the tftd interface graphics, I imagine the yellow-greens...putting around in one of those tiny yellow mini subs at less than walking speed at the bottom of the ocean.
And the harpoon rifle is a sun bleached yellow-green super-soaker.

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Work In Progress / Re: Terror from the Deep support
« on: July 04, 2013, 12:31:36 am »
Fantastic Work!
 August 1999 - This just in, reports of the rumo(u)red organization called X-COM seen flying an unknown type of flying craft into the ocean! Ocean liner personnel who witnessed the incident say the craft didn't return out of the water during the few hours that they passed near. What could this mean? Bug your local representative and keep off the beaches!

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Open Feedback / Re: TFTD
« on: May 27, 2013, 12:06:57 am »
You're welcome, [...about TFTD progress made...]
Double hooray! 0.9+ Openxcom is going really well.

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Open Feedback / Re: TFTD
« on: May 23, 2013, 09:11:48 pm »
I think there are more than a few people who can do it. And the recent popularity of 0.9 helps.
This is from a nightly build lately, which I think is fun to watch the many developments :

"openxcom_git_master_2013_05_18_1149.zip - built 2013-05-18 09:53

tomvd, Sat May 18 11:49:37 2013
- Added TFTD BDY graphics loader"

Our aquanauts thank tomvd!

I think something even more fun though is Warboy's upcoming mod - I'm hoping for some kind of eventual merge of TFTD with it, or some form like a TFTD map and graphics replacer, while keeping the balance of EU. Though also there are mappers making original maps that could be better than original ones because of new mapping (un)limits. New and weird worlds! Theremins!

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Open Feedback / Re: Video capture and OpenXcom?
« on: May 23, 2013, 12:10:11 am »
I use OBS (Open Broadcast Software) and it works well with OXC
Wow, direct streaming to different services too. I'll give it a try.

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Open Feedback / Re: Video capture and OpenXcom?
« on: May 22, 2013, 11:02:46 pm »
I just tested Dxtory with Openxcom latest, while using the 'Openxcom' OpenGL filter. It seems to work really well, besides the frame counter being garbled, just a minor thing. I haven't used other capture software, but Dxtory has worked extremely well for me with plenty of games. The demo version is generous, has tons of options available to play with and the registered version is way more than worth the price!
Check it out here : Dxtory : https://dxtory.com/v2-download-en.html

I use Lagarith lossless codec, : https://lags.leetcode.net/codec.html
it uses much less CPU than xvid (important for other 3d games), much more disk space, but less than Dxtory's own codec which is also lossless and has several settings. I use Lagarith YV12 mode which is practically lossless but uses less disk space than RGB options. Then I convert and do basic editing in windows movie maker. Windows movie maker's WMV format (lossy) reduces the movie size to a fraction of lagarith's. There are probably newer and better formats but I don't have the software for that. WMV looks very good with a limited amount of colo(u)r banding in situations where there is a very wide range of colo(u)rs used in a single frame. It doesn't have 'blockyness' problems , which is an allowance for its filesizes since they are much bigger than xvid's maximum quality. So the codecs that take more CPU might be better suited for openxcom which doesn't need a lot of CPU power. Your experience may vary, I haven't tried any other codecs yet.

All of this keeps in mind that I am by no means an expert on this stuff.
Get the legit Dxtory, for the sake of the programmer who put so much sweat and tears into it. They have updates pretty often too.

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