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OXCE Suggestions DONE / Re: [SUGGESTION] Alternate loadout system #2
« on: January 12, 2023, 06:59:00 am »
After talking with karadoc about how I think equipped items should be considered "reserved" I realized there isn't really any reason this feature should be reserved to the alternate equipment management.
So, working from karadoc's commit I've added two buttons to the craft equipment screen labeled for a lack of better names "+" and "-":
github.com/MeridianOXC/OpenXcom/compare/oxce-plus...Uchuu-Kaizoku:OpenXcom:inventorydev
So, working from karadoc's commit I've added two buttons to the craft equipment screen labeled for a lack of better names "+" and "-":
- Plus button works the same as karadoc's version showing you all the items in the base
- Minus button does the same except it filters out equipped/"reserved" items i.e. no more accidentally stealing equipped items
- Inventory button keeps the old behaviour
github.com/MeridianOXC/OpenXcom/compare/oxce-plus...Uchuu-Kaizoku:OpenXcom:inventorydev
