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Messages - guitarxe

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Open Feedback / Some small questions!
« on: April 05, 2017, 02:55:28 am »
Hello! And first of all, thank you SO much for this great project! It feels incredible to reply this game that had made such an impression in my childhood.

I've had a few questions, to see if this was possible, because I've recently played Xenonauts and the absence of these two things makes it a bit annoying to play:

1. Is there a way to make display a line of shooting from soldier to enemy, so that I can see whether he's about to shoot my poor rookie scout in the back of his head? I keep killing most of my scouts myself :(

2. Is there a way to know where my soldiers are able to see and where not? In Xenonauts, this line of sight is depicted by a grey shaded area on the tiles. If they are completely revealed, your soldiers can see there, if they are greyed out, the there is no line of sight. In this game I've come across several times where I went to move my soldier somewhere and as soon as he turns 45 degrees to his left or right, spots an alien that was RIGHT THERE which for me, looking at the field, I would have assumed that area was "visible" by some of my soldiers.

Just curious if that's possible, probably not, but I've seen some cool stuff that I didn't expect!

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Open Feedback / Re: Experienced - Base Attack on fifth day
« on: May 08, 2013, 04:59:42 pm »
How about terror attacks? I also just started a game yesterday, shot down a small scout over water on day 3, then on day 5 or 7 there was a terror attack =/
I've never had that happen to me in the original. Oh I'm playing on Beginner.

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Open Feedback / Range based accuracy - does it affect aliens?
« on: May 08, 2013, 04:58:19 am »
If I select the option to use range-based accuracy, does that also affect aliens?

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