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Messages - tempuser

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1
Open Feedback / About psi-attack...
« on: May 03, 2013, 10:45:46 pm »
As I recall, the original UFO psi-attack named "mind control" only worked in low morale, but in any case it reduced the unit's morale. If you did not manage to grab control, the low morale unit just panicked. If the unit has been "captured" and then "abandoned" it for 1-2 turns still panicking.

But in openxcom all wrong. Psi-attack "mind control" does not change the level of morality, but simply takes control units. That's all. If the unit to "let go", he remains cheerful and brave, with 100% of morality.  :(

Is it possible to redesign psi-attack as in the original UFO?

2
Suggestions / Re: aimed shot for alien?
« on: March 22, 2013, 08:51:45 pm »
Generally in openxcom aliens (and soldiers) shoot incredibly accurately and it is boring. Recent example, a heavy wounded alien with accuracy=7 shoot my soldier from a distance of 15 cells. It's too much! As usual, I have a save :)

3
Suggestions / Re: aimed shot for alien?
« on: March 21, 2013, 08:51:34 pm »
I don't like how works this option.
why?

4
Suggestions / Re: aimed shot for alien?
« on: March 20, 2013, 04:34:49 pm »
automatic weapon to win this war ;D

5
Suggestions / aimed shot for alien?
« on: March 19, 2013, 11:51:26 pm »
As I understand, aimed shot is not for alien?
Code: [Select]
void AggroBAIState::projectileAction(BattleAction *action)
...
if (RNG::generate(1,10) < 5 && action->weapon->getAmmoQuantity() > 2)
{
        action->type = BA_AUTOSHOT;
}
else
{
        action->type = BA_SNAPSHOT;
}
may be necessary to add aimed shot, provided that the purpose beyond a certain distance?

6
Open Feedback / Re: Is there any anti-aliasing in openxcom?
« on: March 17, 2013, 10:43:28 pm »
edit: please note that this only applies to version 0.5.0
so there is no any anti-aliasing in 0.4.5?  :(

last question: the openxcom 0.4.5 TfD has a problem with "last alien"?

7
Open Feedback / Re: Is there any anti-aliasing in openxcom?
« on: March 17, 2013, 09:51:01 pm »
anti-aliasing: yes. and OpenGL filters.
research bug in TFTD: we will fix this when we add TFTD support ;)
Thanks for the quick response. How i can enable it? Not found (bad looking?) on the site  ::)

8
Open Feedback / Is there any anti-aliasing in openxcom?
« on: March 17, 2013, 09:21:59 pm »
sorry for the stupid questions but...
1) Is there any anti-aliasing in openxcom?
2) Fixed a bug with the research in "terror from the deep"?

Pages: [1]