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Messages - Creepin

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: September 27, 2024, 12:04:08 am »
Thank you for your kind reply! I'm looking forward to trying out Brutal OXCE somewhere in the future when I'll get better at protecting the Earth :)

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: September 25, 2024, 02:10:50 am »
There's one non-optional-change to how manufacturing works
Please do not take this as an attack of any kind on this great mod, but I don't want to make my enemies smarter for now, not at least for the next playthrough or two, may be later, when I'll get better at beating the alien scum. I want, however, to use Facility Expansion Pack, which has Brutal OXCE as its prerequisite. So, do I understand correctly that quoted means apart from a small manufacture quirk everything else from Brutal OXCE could be disabled somewhere in its settings on player side while still having Brutal OXCE technically installed to satisfy Facility Expansion Pack's requirements?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 13, 2022, 02:47:27 am »
BTW, shouldn't Heartthrob's name be capitalised akin to everything else in game?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 13, 2022, 12:26:54 am »
Er, what?
It looks like you've missed that my issue was with Ufopedia entry, not Build Facilities menu, as I've explicitly mentioned. Please clarify though if I've got your post wrong, it's not very explainy on itself, you know :)

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 12, 2022, 10:19:13 pm »
During my first playthrough I happened to have Improved Laboratory research done. I checked it in Ufopaedia and noticed I need 200 Tritanium for the building, so I started to look for some stray pile of Tritanium in one of my bases... then to look for a way to buy it, then to build it, then to loot it and finally to research it. After a few real time days spent in vain attempts to get me some Tritanium at one point I randomly fiddled with facilities building menu and suddenly noticed that in this menu Imp.Lab. doesn't actually require Tritanium at all! ;D A tiny description mistake on it's own, I think it still deserves to be fixed to save some unlucky new player from a bit of frustration.

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The X-Com Files / Thanks from a newcomer
« on: December 05, 2022, 06:31:38 pm »
I am really not sure where to start, so I'll start from the beginning. UFO was among first 3 games (along with Dune 2 and Doom 2) that I had ever played on PC back in early 90s. Loved it ever since (TFTD? Not so much) and came back to it every odd year or so playing the hell out of superhuman difficulty. For some reason it did never crossed my mind that UFO could be, and is, modded, so I never even dug in that direction, until a month ago a random post about modded UFO caught my eye. So I've downloaded X-Com Files without expecting much, immediately got overwhelmed by the amount of guns and technologies and lore and next thing I know - I've got hooked on X-Com Files as hard as I could only did back when I was a kid. Mainly this is the reason for the post: diehard gamer as a kid I have not felt seriously interested in a game for the last 10 years and passionate about the game - for the last 20, and hell I missed that feeling. So my main thanks is not for the amount of guns (eww, by the way!), not even for amount of aliens, or lore (MiB, great touch!) or anything, but for the magic you used to make me passionate about playing the game some more, finding out what's next, the feeling I thought I've lost for good. Thank you, and keep this magic on! :)

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