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« on: December 05, 2022, 01:10:16 pm »
So, I figured out how to work Mapview2 so I can change some things I don't like. It was good learning, but it was a struggle haha. I am not looking to make major changes. Everything I have done has been by editing the vanilla (OXCE, in this case) rulesets. Changing damage (power), armor, costs, research tree, etc.
If I am only doing things like that, is it just a matter of creating a folder, placing it in the mods folder, then within said folder, creating a metadata.yml file with the proper master, and then a ruleset file within a rulesert folder? I am just lookng at a mod I downloaded and this seems to be it.
So, if my changes are basic, can I not just copy over the original ruleset and make the changes I want within the mod folder, thereby leaving the vanilla ruleset intact, while creating a mod? It seems like this should be all there is to it, for my purposes.
Thank you.
Let me edit with example:
Say I want to alter all the alien armor values. Can I not just copy the original armors.rul file to my mod folder and make all the edits there? And in so doing I have a mod that overwrites the armor values while leaving all the vanilla values intact.