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Messages - ReD2222

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XPZ Strategy/Tactics / Re: The Newbie Guide
« on: December 05, 2022, 04:55:19 am »
I play JS almost exclusively.

While your definition of 'content' might vary, most of the JS wrenches are unquestionably bad.

1) Lower selling prices. You cannot build or recruit as fast, tolerance for errors in build orders is minor.

2) Bad events start earlier and are more of them. Is that 'content'?

3) Enemy progression is accelerated. That means that stuff others have to deal one year in, mandatorily start in six months on JS. There are multiple readiness checks that other difficulties give you a fair time to prepare are rammed through on an accelerated timetable on JS. Expect to deal with checks in month 2 instead of month 8+, month 7 instead of month 12+, month 12 instead of month 24, and month 18 instead of month 30.

3) Dogfights are more lethal, enemies fire faster. Is this extra 'content'?

4) on battlescape, enemies have significantly higher stats, able to fire more accurately, move faster and react more.

5) the only mixed blessing: there are more enemies. The good part: more loot. Bad part: more enemies.

Note that JS is *explicitly* designed to be anti-fair, and Dio often goes out of his way to make JS unfair, or eliminate cheesy tactics.

No, my definition of "Content" goes only for new units, weapons, techs for research and buildings. If events are the same but just earlier and just harder - that's not a new content. Much appreciated for your reply. So I guess the only thing to do for me is not to play on easiest diff just not to miss the Voodoo thing. It's really nice for someone explaining what does what in this promising mod for the game. Since I couldn't find a lot of info on wiki about the difficulty wrenches and stuff that happens there between the five difficulty levels xD

So thank you, Iazo! You made a pretty much clear point here, and I don't have any more questions related different gameplay with different "captain names" <3

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XPZ Strategy/Tactics / Re: The Newbie Guide
« on: December 04, 2022, 08:06:57 am »
AFAIK, all content is unlocked in the second difficulty setting and above

I.E, I think first one has all Voodoo related stuff locked
Then why'd OP say that there is JS diff and "Other non-JS", including some mechanics and base defenses that are exclusive to JS? If you're correct - I'm prefectly fine with it, but if there is hidden stuff - I wish to hear something more about specific Jack Sparrow features from OP with that "some wrenches thrown in and additional base defenses" line...
But I don't want to sound like a jerk and really hope that YOU're right cause knowing difficulty scaling for such games is a real pain... And I just wanna get some excitement from the game knowing it's a pretty long run.

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XPZ Strategy/Tactics / Re: The Newbie Guide
« on: December 03, 2022, 04:15:55 pm »

3.  DIFFICULTY

Generally speaking, there is jack sparrow and everything else.  If you're playing something not jack sparrow, you will have a good idea of later game difficulty based on your initial missions.  However, the highest difficulty also has some wrenches thrown in and additional base defenses.
There's a button for iron man, but you're better off just deleting your save if you lose than pressing it: the game is extremely long and there's no point in having a save wrecked from a bug.


So basically only the highest difficulty provides like all of the stuff that can happen ingame? (Including some tech like base defense buildings (or that's related to the base assault events themselves like some new enemy groups that can try get some?) and some mystical "wrenches" that enable additional mechanics for the game, right? Like theoretical 100% of content?
I'm asking just because I like it when all the stuff is unlocked and purely hate when features are locked behind the wrong difficulty level >:( I plea to recieve an answer on my question.

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XPiratez / Re: Help ! (several questions)
« on: November 29, 2022, 04:02:14 am »

2) Captain who choices influence many things, but they generally provide both a bonus and malus, with none-of-the-above providing neither. The aspects provide triggers to events, both good and bad. They also tie in to codex if you mismatch the personality with codex choice, you get the oportunity to die horriblydo some difficult missions quite early for loot and interesting rewards. The mismatches are. Dumbass gray, lazyass red, soreass gold, jackass green.


Thank you for the trivia on worst captain-Codex combinations! Now I must try all of them out ^^ Wish me luck, and a victory or a swift death to my gal hands for my stupidity and dangerous choices. Just for them forcing me to choose an archetype of a captain to the end of 1st month xDDD

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