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Open Feedback / Re: Alien/Sectoid Psi attacks
« on: July 09, 2013, 10:18:26 am »
I completely agree that PSI has become too weak feature on aliens in OXC. In vanilla it was very scary meeting the Sectoids, now however you can go with rockies as long as you kill early enough the aliens around. And if one of your soldiers is psi controlled, it is almost not a problem because you just need to move the nearest soldier in the direction of where you think the aliens are and kill the nearest one. However human PSI is extremely powerful when you know how to use it, and from that point the missions become boring because you allways win.
If Vanilla AI was cheating, I would suggest to put an advance option "Alien PSI behaviour" with 3 possible values:
Maybe I should have put this under "suggestions"?
If Vanilla AI was cheating, I would suggest to put an advance option "Alien PSI behaviour" with 3 possible values:
- Like it is now PSI works like in humans, aliens can PSI atack enemies in the FOV of any of the aliens
- Enhanced version of what it is now, PSI units can sense enemy units that are closer than 2 times the distance of the original FOV. Alien however can not know the unit location, only sense it and attack it with PSI but not allow other aliens to shoot the sensed unit. This means that an alien with PSI power can attack humans that are at least at a distance of 2 times its original FOV distance limit and even if they are hidden behind obstacles. Then the original equations for the PSI attacks is kept. The assault of a ship would become especially scary because the commander in its room would be able to make psi attacks to any human entering the ship. And that would feel a lot like vanilla
- Like vanilla, PSI units will attack to any soldier that is not in FOV as soon as one of the humans are spotted by aliens
Maybe I should have put this under "suggestions"?