Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - uggla

Pages: [1]
1
Troubleshooting / Re: Whats needed to run?
« on: May 10, 2013, 10:40:45 pm »
 Installing VS2010 didn't solve it but installing VS2008 did.

2
Troubleshooting / Re: Whats needed to run?
« on: May 10, 2013, 05:13:43 pm »
I have the original game (I've put the folders where they should be).

When running OpenXcom.exe from command prompt I get:
"The system cannot execute the specified program."

When clicking it I get:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

3
Troubleshooting / Whats needed to run?
« on: May 10, 2013, 02:32:43 pm »
Hi!

I have a slim installation of Win XP (32 bit) as a virtual machine where I tried to install Openxcom. The problem is Windows refuses to even run OpenXcom.exe. Do I have to install any aditional dlls/libraries?

4
Suggestions / Reclaim earth scenario
« on: January 30, 2013, 10:56:33 am »
What about doing a reclaim earth scenario? Aliens is ruling the earth and the humans are launching the attack. Or perhaps a Terminator or Matrix angle?

5
Suggestions / Re: Xcom & TFTD
« on: January 30, 2013, 10:45:55 am »
At the same time I vote against implementing XCom Apocalypse in this project (even if I really like this game too). But it is just another game while UFO and TFTD are basically the same game. Or maybe implement only some features as an option/advanced modding, like rumbling walls, a possibility to crawl, etc.

And if some day somebody please to make an XCom Apocalypse reimplementation for modern computers, it will be just another project...

I'd love to see the Apocalypse storyline/research tree adapted to the classic UFO engine. Just my 2 cents.

Pages: [1]