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Messages - xan

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1
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: February 10, 2013, 10:41:14 pm »
@Volutar in patch that i push in git there isnt any about zoom or screen resolution,

just object ancoration to right.
https://github.com/xanscale/OpenXcom/commit/cd50d76f9f95123fc7c5883437f5840ebb18099c

in this patch there is no change to user, just better component drowing

2
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: February 10, 2013, 01:02:29 pm »
Pull request on github? At least I see here wrong "blue" radius.
And what about shading? It will work totally wrong!

you are right but i commit in pull request only the part to make right menu resolution free (now the menu will be always on center right of the screen)
actually with normal resolution you dont see any change
https://github.com/SupSuper/OpenXcom/pull/288

anyone can help me for blue range and shading? i think that if there is a problem with high res and no in low res, so there is a problem that we cant see in low res


this is some screen at 2 3 and 4 x of zoom

need fix for shadow and blue range

3
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: February 09, 2013, 04:00:45 pm »
with some fix,
now completely working refactor

soon recieve pull request on github

4
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: February 09, 2013, 01:59:49 pm »
an orgasmatic geoscape  ;D

5
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: February 04, 2013, 12:05:25 pm »
standardResolution = 320*200
actually zoom = actualResolution/standardResolution

so the user will always see the same resolution

if we add manual option to set zoom we can play xcom completely old style or increasing the display area
to do this first of all we need to rewrite all GUI element to permit dinamical position of elements, actually works only for battlegrounds (see screenshot)

6
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: February 03, 2013, 02:14:32 pm »
actually zoom works only on battlescape, we need to refact all other GUI elements

it requires much time

7
Suggestions / Re: another idea - radar range on geoscape
« on: February 03, 2013, 11:55:47 am »
i have cloned git supsuper git repo

I tried the system and it's beautiful,
just a problem.... if the circle are true, i never understand the meaning of radars :D

I always thought that increasing the number of radar increased the range, with small radar increased slightly. with large radar would increase more. I see that it is not true, anyone can explain how they work?

thz

8
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: February 03, 2013, 01:12:53 am »
the best option are to add a zoom option in preference to set zoom level, actually battleground works fine

to make this possible to all xcom we refactor entire GUI

this is zoom 1x to 4x

9
Suggestions / Re: another idea - radar range on geoscape
« on: February 03, 2013, 12:46:30 am »
@Volutar which github?

10
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: January 13, 2013, 07:05:44 pm »
for me, geoscape and battlescape can be stretch, all other items can me zoom 2x (or level of zoom can be select in option screen :D)

11
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: January 13, 2013, 05:46:35 pm »
in my opinion we do a first minimal version, and extend only battlescape and geoscape, everything else will be stretch
after that we can think screen by screen how we can improve it

these two steps are independent and if second are too hard, the first is still useful

i have some problem to understand code, for example
https://github.com/SupSuper/OpenXcom/blob/master/src/Interface/Window.cpp
what is the meaning of rows 221 to 224?

13
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: January 12, 2013, 03:12:47 am »
with some new fix

1440x900

14
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: January 11, 2013, 10:18:58 pm »
from what I understand by reading the code: theres a middle layer between the texture and the native resolution, so you can view low-resolution textures also going to choose a high resolution

I think this is a bad thing.

the first thing is to eliminate this intermediate layer, so doing openxcom only work in native resolution (320x200 I think).

as a next step is to go to support different resolutions deciding screen by screen which components should be expanded and which should be fixed length.
As a general rule: the buttons and HUD must be fixed, others can be expanded

I can help, but I can not coordinate this because I do not know enough about the openxcom source code

15
Suggestions / Re: Increase area on the screen in Battlegrounds
« on: January 11, 2013, 08:41:40 pm »
someone is interested in creating a patch to make the game fully functional at this resolution?
I need a person who knows the source code of openxcom because I get lost in all these classes

if yes we can exchange facebook or gtalk accounts, tell me

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