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Builds & Ports / Re: Mac OS X port debug & testing
« on: July 07, 2014, 08:55:23 am »Was the 1.0 stable build silently updated?No, it wasn't.
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Was the 1.0 stable build silently updated?No, it wasn't.
Mac OS X 10.9.3 (13D65)Does anything else work? Changing options, starting new game on Geoscape, going into battle from there etc.?
old OpenXcom removed, no old libs...
byebye
OpenXcom-20140618-1Sorry to ask, but are you sure you tried the latest build? I've changed the version to ease the tracking and it doesn't match with what you report. Yet again, I might have missed something in a hurry.
Version: 1.0 (git20140527)
There doesn't seem to be anything in that folder...Where did you put your 'data' resources? Was it in the ~/Library? Try to pack them inside the app bundle itself (right click the application > Show Package Contents > Contents > Resources > data) and delete anything in other locations.
I deleted it anyway, redownloaded and resupplied data - still same result
yaml-cpp: error at line 0, column 0: bad file
Is there anything we can download and just paste into the frameworks folder to get it to work?No, not in this case, unfortunately.