I think it's the best place for such reports, after all it is titled so. Please do report if anything goes wrong, this would be really useful.
And don't worry about that alienDeployment flag, I was merely giving some background; you're not expected to fix it yourself.
(And the Men in Black are actually quite fun. )
Might use MiB when I've the got the other mods working. For ease,I'm unzip into a seperate folder the copying into the appropriate folder. My first was "Cover Alien - OpenXcom MOD - by robin". I noticed in the readme he says to "unzip inside: OpnXcom\data\". I realised that he meant "unzip inside: OpenXcom\data\", but this might throw other noobs like my self of balance. I thought that reporting little things like this might be useful. I hope I'm not being pedantic. I noticed the same in" Gazer Alien - OpenXcom MOD - by robin".
When installing (or is it "adding" for mods?) Recycled Alien Collection mod, 1.0 I noticed that the readme gave slightly different instructions, but I just copied the resource and ruleset folders to the OpenXcom\data folder and it worked fine. Again I apologise for the pedantry.
As did armored_vest_1.3_OpenXcomMOD.
But with Jump Armor_1.3 I had to find the options.cfg (I've used XP for ages and feel a certain lack of comfort with 7). Why did this have to be done, as the other mods didn't need it? I was tempted to just do as before, but noob terror washed over me, and I just followed the instructions. But surely just saying YES under mods would have done the same thing. So why the extra instruction?
FirestormRestyle had no readme, so I just copied and mearged as before.
LukesextraUFOs had a more informative readme. Kudos from this noob.
Retaliator also had no readme, but no problem as or Antipodean cousins are wont to say.
XCOM_Raven(v1) was straight forward.
thunderstorm_v2 had jpgs attached which I hoped were unnessesary.
"Installation:
Extract to your data folder (.\OpenXcom\Data)
and add the following line to your config.cfg.
- Thunder"
Did he mean the options.cfg. because that failed. Then I noticed that a new folder called Ruleset
s had appeared. So I moved the contents to ruleset and that seemed to work.
XCOMEU Sound mod had no readme. only a vague suggestion to overwrite the sound file in the mods area. THIS WAS SO UNCLEAR THAT I DECIDED NOT TO USE THIS MOD.
Alien Armoury Expanded mod 1.3.3:
"Move the folders named "AlienArmouryExpanded" and "AlienArmouryExpandedUFOs" to the "Resources" folder ". I just copied and merged the resources folders. Seemed simpler I thought, but that didn't work. So I just did as I was told. But what to do about the maps and routes folders. Taking a wild guess I moved the contents of each to same game folder. As for the part about Alternative sprites I have no idea how to do that, so I left them alone.
alloy_ammo also came without a readme. So I just copied both into the ruleset folder and lo and behold I had a choice of which to activate. I suspect there would be a problem if I tried to activate both, but no readme so who knows.
Chikos Laser Weapons New Graphics suggested the long methods, just dropped the resource and rulset folders into the data folder and voila enabling via options.
Dart Rifle mod 1.4 again straightforward. I think it would be easier if the standard instruction was to drop the resource and rulset folders into the data folder and enable through options. That sort of standardisation would be neat.
EqualTermsMod_v0.8, the same.all these unnecessary text files unzipped into the OXCOM folder just seems untidy. Of source when I has programming in assembly back in the 70s bytes of space had to be considered so I'm probably just showing my age.
GaussMod_1.3 lovely readme. Why can't they all be like that.
GrenadeLauncher nice and straightforward.
Heavy Laser Rebalance no readme.
Laser Rifle Recolor same. Will this conflict with Chikos Laser Weapons New Graphics. I would have thought so if both enabled.
Minigun_1.7 good readme. Can't wait to use this. I occurs to me that an earlier version of OXCOM may had needed the options.cfg to be manually altered. That would explain the frequent references to it.
PlasmaBeamMod no readme.
Quick-Draw Hip Slot nice readme.
railgun_v2 straightforward readme.
Scoutdrone nice readme.
Shotgun no readm.
small_rocket_small_1.0_OpenXcomMOD straightforward readme.
SniperRifle straightforward readme.
Stun Grenade no readme.
And its now 04.20 and I need to go to bed!!!!!!!!!!!!!!!!!!!!!
small_rocket_small_1.0_OpenXcomMOD nice readme.