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Messages - Meridian

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8581
Playthroughs / Re: Jstank's Final Mod Pack Lets Play
« on: April 12, 2015, 12:56:36 pm »
No no, I meant the actual Zapp Brannigan from Futurama. I'm sure Horst is a good commander :)

8582
Playthroughs / Re: Recording Xcom with OBS?
« on: April 12, 2015, 09:11:10 am »
Most of the recording programs I've used so far were quite easy to learn.

I would like to do a Twitch stream soon, so I will try OBS too... probably today and then share my success/failure :)

8583
Playthroughs / Re: Jstank's Final Mod Pack Lets Play
« on: April 12, 2015, 09:08:53 am »
I think im worse than Battle Bunny

The only commander worse than BattleBunny is Zapp Brannigan... and even he's fictional. That's why we love BB so much :D

8584
Troubleshooting / Re: OpenXcom just not working at all
« on: April 09, 2015, 11:45:25 pm »
Can you attach a screenshot, complete error/exception message text, openxcom.log file... and/or anything else you can find? It's hard to help without anything to start with...

8585
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: April 09, 2015, 05:58:51 pm »
Commander
Colonel

The commander one looks like Rio Jesus with fly-like eyes and a hoodie.
The colonel one looks like Irokese Harry Potter about to cast Avada Kedavra with both hands simultaneously.

No, I am not intoxicated.

8586
Playthroughs / Re: Let's Play PirateZ! (0.9b) Now Playing!
« on: April 08, 2015, 10:51:53 pm »
@ivan: if you haven't done that already, try switching to one of the 3 default youtube thumbnails and save... then wait a few minutes, just for good measure... and then upload a new custom thumbnail... then clear your browser cache, reload the page (ctrl+f5 or something) and see if it helped.

8587
Playthroughs / Re: Let's Play PirateZ! (0.9a) Now Playing!
« on: April 05, 2015, 12:06:39 pm »
Thanks guys. It's definitely not awkward or offensive... I watch Ivan since the very beginning (I knew him even before he started making videos from a different community). We grew together (on YT) and helped each other a lot. I was just wondering if it's something specific or his overall performance... and it's confirmed now... it's how everything fits so well together! It will be a sad day when he'll leave the scene.

8588
Playthroughs / Re: Let's Play PirateZ! (0.9a) Now Playing!
« on: April 05, 2015, 10:31:55 am »
Man, it's probably the best let's play I've ever seen. :) I like your style.

Could you share some specifics/details about what you like... give others an opportunity to improve/take inspiration from Incredible Ivan? ;-)

8589
Hmm... that is interesting.  44k is definitely off with these samples.  48k definitely sounds better.  But it does sound a little different to what I'm used to.  I should have these incorporated into Episode 5.   I'll ask for feedback from folks then. :)

So, I just tried it too. The music in this soundtrack sounds good only at 48khz... everything else sounds really horrible.
The SFX definitely sounds better at 44khz, but (to my ears) it doesn't sound that bad at 48khz either.

So either we use 48khz and live with different sounds... or maybe we could try re-encoding the music at 44khz... not sure if that helps, but that's the only thing that comes to my mind right now.

8590
Here's the full quote from Volutar: "And please, don't use 8/16/32/48k samplerates. SDL can't resample signal properly, and 48khz is simply played with samplerate of 44100, so every SFX, including UI and battlescape sounds are gonna be high pitched. You don't want this. It doesn't related to recording or your mic compability."

I don't pretend to understand any of this... just saying.

8591
I was told by Volutar once that 48k doesn't work properly (something with SDL). And that I should use 44k, 22k or 11k... the other options not.

8592
Playthroughs / Re: Let's play OpenXcom (Final Mod Pack)
« on: March 30, 2015, 10:14:13 pm »
Alien raid mission has been removed, so it can't be that. From what the captured hybrids told me, I think it was some alien/hybrid meeting. But I can't say for sure. I could look it up in the save, once I return home (after Easter).

8593
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: March 30, 2015, 07:32:38 pm »
Hi Solarius,

I can't provide such extensive feedback as JStank yet, I'm still in March of my first playthrough only... but still I'd like to add a few words:

1/ I don't feel too threatened/underpowered yet... I mean human weapons are still OK (I have faced sectoids/cyberdiscs, floaters/reapers, hybrids/drones and chtonites/tunluns so far).
2/ I do have access to Gauss and also Laser weapons research already in March, I really don't think it's that hard to do... I will stick to human weapons though for the time being, I don't like it when aliens don't have a fighting chance
3/ Overall, FMP seems to be doing exactly what I expected (was hoping for)... make the game harder and longer; and that's good. In vanilla, if you know what to do, you can have Heavy Plasmas, Plasma Cannons, Power Suits, Hyperwave Decoders and Psi-amps already in April (most of it already in March)... and that's just too early.

Once I am finished with the playthrough, I will post a LOT more feedback and suggestions... for now, a big THANK YOU for making my favourite game even better.

Regards,
Meridian

8594
Playthroughs / Re: Let's play OpenXcom (Final Mod Pack)
« on: March 30, 2015, 11:19:34 am »
But i don't wanna die! I wanna kill all aliens and this fucking alien brain. So earth can be safe. Guess cloning gets a new meaning here :D

We'll get to that (brain) eventually. First we'll have some fun :-)

8595
Offtopic / Re: Possible Thumbnails for PirateZ LP
« on: March 30, 2015, 10:42:13 am »
First one, no discussion about it... nothing like a sexy Piratess ;-)

Meridian "a.k.a. Cutlass Joe" reporting for duty, sir!
I mean: Aye Captain, let me at those rottin' cockroaches, try me new sword ya know. Arrrrrgh!

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