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Playthroughs / Re: My first real OpenXCom challenge. Superhuman Ironman vanilla.
« on: August 12, 2020, 04:48:29 pm »
And suddenly we spot the first medium+ sized UFO (except for the terror UFOs seen). Harvest mission this time. And floaters.. So I guess there'll only be snakemen and floaters this month. Should have skipped a few sectoid scouts first month to get to a larger sectoid ship then..
![](http://www.humbe.no/public/computergames/ufo/pub1/68-19th_ufo_medium.png)
As it's a bigger ship than normal, we'll send the main team again. Looks to be a day mission.
![](http://www.humbe.no/public/computergames/ufo/pub1/69-19th_ufo_start.png)
A rough start. We spot 3 aliens looking straight into the skyranger. Two on the roof and one behind window in second floor. Thankfully we primed a smoke grenade before opening the door. If we just drop it on the floor and await the smoke, I'm hoping they won't see us anymore.
Smoke dropped, turn ended.. They lost line of sight, but one of them moved towards us, but we thankfully shot him down with a reaction shot before he could get a shot off. We forgot that we hadn't dropped smoke on ground level yet and moved a tile out, but thankfully no reaction shots. We move back in and drop smoke downwards too..
![](http://www.humbe.no/public/computergames/ufo/pub1/69-19th_ufo_guarding_door1.png)
![](http://www.humbe.no/public/computergames/ufo/pub1/69-19th_ufo_guarding_door2.png)
We have now cleared everything outside the UFO (hopefully). Guarding the doors. Having a spotter moving closer to the door and returning each turn, hopefully spotting anyone moving out in our turn. Though if they come out and move in the right direction, they can get to our troops in one turn. But hopefully they'll shoot at the closest one if so, which should be a spotter.
Heh.. Exactly. Pressed end turn, and a floater moved out and shot George dead in one shot. With his 20 bravery, 33 reaction and 55 accuracy, it's not a big loss though.. Should we await them coming out of the UFO or storm it?
Decided to camp the entrances for now. Suddenly Will dies too. He had gotten friendly laser fire and I missed that he had fatal wounds. Has had fatal wounds for many many turns, so just my fault that I didn't use medpac.. Grr.. Should get a warning. Easy to miss..
![](http://www.humbe.no/public/computergames/ufo/pub1/70-19th_ufo_score.png)
The leader came out too. We saw it was a leader and from turn timer it sounded likely he was the last guy. Wondered if we should try to stun him, but as he was out in the open that would be dangerous with stunrods. I'd rather want to stun a sectoid leader though. Doesn't help us with a non-sectoid leader without a commander.
George and Will died. They were fairly expendable at least..
Not long after, we see a similar craft. Another harvester with floaters going to North Africa. It's currently over Mongolia, but will reach North Africa early in the night. We decide to shoot it down so we can delay mission until daytime. We can shoot it down safely with our new plasma beams. Also, we only have 12 soldiers to go on mission currently, and we're running out of soldiers I consider expendable :/..
It's only our 3rd crash site.
![](http://www.humbe.no/public/computergames/ufo/pub1/71-20th_ufo_start.png)
It's a desert mission which suits us fine. But what is Harrison doing first in the Skyranger? He's definately not expendable with 50 bravery, 60 reactions and 62 firing accuracy. That's pretty good.. Better be careful. Dropping smoke at level 1 first.
![](http://www.humbe.no/public/computergames/ufo/pub1/72-20th_ufo_stupid.png)
What??.. There's smoke over there?.. Lets turn around and look the other way.. Stupid aliens![Smiley :)](https://openxcom.org/forum/Smileys/default/smiley.gif)
![](http://www.humbe.no/public/computergames/ufo/pub1/73-20th_ufo_score.png)
The desert have hills, including a nice one facing the UFO entrances, which I could hide behind and pop up to spot aliens with mutual surprise.. So we managed this one fine without casualties.. Wasn't inside this UFO either..
![](http://www.humbe.no/public/computergames/ufo/pub1/68-19th_ufo_medium.png)
As it's a bigger ship than normal, we'll send the main team again. Looks to be a day mission.
![](http://www.humbe.no/public/computergames/ufo/pub1/69-19th_ufo_start.png)
A rough start. We spot 3 aliens looking straight into the skyranger. Two on the roof and one behind window in second floor. Thankfully we primed a smoke grenade before opening the door. If we just drop it on the floor and await the smoke, I'm hoping they won't see us anymore.
Smoke dropped, turn ended.. They lost line of sight, but one of them moved towards us, but we thankfully shot him down with a reaction shot before he could get a shot off. We forgot that we hadn't dropped smoke on ground level yet and moved a tile out, but thankfully no reaction shots. We move back in and drop smoke downwards too..
![](http://www.humbe.no/public/computergames/ufo/pub1/69-19th_ufo_guarding_door1.png)
![](http://www.humbe.no/public/computergames/ufo/pub1/69-19th_ufo_guarding_door2.png)
We have now cleared everything outside the UFO (hopefully). Guarding the doors. Having a spotter moving closer to the door and returning each turn, hopefully spotting anyone moving out in our turn. Though if they come out and move in the right direction, they can get to our troops in one turn. But hopefully they'll shoot at the closest one if so, which should be a spotter.
Heh.. Exactly. Pressed end turn, and a floater moved out and shot George dead in one shot. With his 20 bravery, 33 reaction and 55 accuracy, it's not a big loss though.. Should we await them coming out of the UFO or storm it?
Decided to camp the entrances for now. Suddenly Will dies too. He had gotten friendly laser fire and I missed that he had fatal wounds. Has had fatal wounds for many many turns, so just my fault that I didn't use medpac.. Grr.. Should get a warning. Easy to miss..
![](http://www.humbe.no/public/computergames/ufo/pub1/70-19th_ufo_score.png)
The leader came out too. We saw it was a leader and from turn timer it sounded likely he was the last guy. Wondered if we should try to stun him, but as he was out in the open that would be dangerous with stunrods. I'd rather want to stun a sectoid leader though. Doesn't help us with a non-sectoid leader without a commander.
George and Will died. They were fairly expendable at least..
Not long after, we see a similar craft. Another harvester with floaters going to North Africa. It's currently over Mongolia, but will reach North Africa early in the night. We decide to shoot it down so we can delay mission until daytime. We can shoot it down safely with our new plasma beams. Also, we only have 12 soldiers to go on mission currently, and we're running out of soldiers I consider expendable :/..
It's only our 3rd crash site.
![](http://www.humbe.no/public/computergames/ufo/pub1/71-20th_ufo_start.png)
It's a desert mission which suits us fine. But what is Harrison doing first in the Skyranger? He's definately not expendable with 50 bravery, 60 reactions and 62 firing accuracy. That's pretty good.. Better be careful. Dropping smoke at level 1 first.
![](http://www.humbe.no/public/computergames/ufo/pub1/72-20th_ufo_stupid.png)
What??.. There's smoke over there?.. Lets turn around and look the other way.. Stupid aliens
![Smiley :)](https://openxcom.org/forum/Smileys/default/smiley.gif)
![](http://www.humbe.no/public/computergames/ufo/pub1/73-20th_ufo_score.png)
The desert have hills, including a nice one facing the UFO entrances, which I could hide behind and pop up to spot aliens with mutual surprise.. So we managed this one fine without casualties.. Wasn't inside this UFO either..