616
Offtopic / Re: SDL 1.2 to 1.3 Migration Guide
« on: November 21, 2010, 01:52:15 pm »Yeah but I think everytime you need to query the pixels it needs to be transferred or locked or some other thing that makes software more efficient for that in the long-run.
That's true. If textures are stored in hardware memory, you can not randomly access pixel data whenever you want to like you want to in software memory.
You can use shaders if you want to modify pixel data every frame, and if want to do pixel editing that can't be done with shaders, you can't do it every frame I'm afraid.
Why would you want to use it for?