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Messages - Marrik

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61
The X-Com Files / Re: What is a position marker for?
« on: April 19, 2022, 06:00:46 am »
I find them pretty handy for fighting in caves when I don't have enough agents to take every possible path

62
The X-Com Files / Nude agents
« on: April 19, 2022, 05:42:35 am »
We can't send agents into battle naked anymore! What gives? It used to be that if you went into a vehicle, clicked armor and then right-clicked on an agent, it would set their armor to None and they'd be naked. How am I supposed to haze new agents now?

63
The X-Com Files / Cattle mutilation maps
« on: April 16, 2022, 02:18:40 am »
Is it intentional for them to not always be farms anymore? It seems like a lot of the time they are either random wilderness maps or even towns.

64
The X-Com Files / Armor Vest camo patterns
« on: March 25, 2022, 12:28:40 pm »
It's pretty minor, but IMO it'd be cool if Armor Vests could have different color schemes the way Jumpsuits do.

65
The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: February 25, 2022, 08:37:08 pm »
In the new version, I just got an anti-police monster operation where there are no NPCs at all on the map other than monsters. I tried retreating from the mission to make sure, and there were none. I'm using the latest version of the mod and OXCE

66
The X-Com Files / Re: The X-Com Files - 2.2: The Inner Circle
« on: January 18, 2022, 05:27:19 am »
I just started a new game with the new update, and for some reason my guys keep getting awards that make no sense, like Spacer, Aquanaut, Spelunker, etc. on "arrest the cultists" missions

67
The X-Com Files / Re: Vampire Knight
« on: January 02, 2022, 10:56:18 pm »
The way I captured one was that one of the ones I had set on fire collapsed before dying, and I put it out with a fire extinguisher

68
The X-Com Files / Re: The X-Com Files - 2.1: Swarm Tactics
« on: December 20, 2021, 12:01:53 am »
Save games from 2.0.1 are compatible with 2.1, right? Or should I restart?

I'm actually a bit further into the game than I've ever gotten previously and the cults are long-destroyed, but I kind of want to see the new EXALT mission

69
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 27, 2021, 03:54:15 am »
I of course am also using OXCE, I'm pretty sure you can't run Xcom Files without it.

Are you using some other mod that makes people light up? Is there some way to make a version of this where that doesn't happen? I've never made mods for Xcom before, so I'm not sure how to do it myself

70
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 26, 2021, 07:26:21 pm »
My soldiers don't light up when I select them at all, I don't think that's a thing in vanilla :/

This is what it looks like when I select one of my soldiers in a night mission.

https://imgur.com/qVBRrRl

This is what it looks like when I mind control a civilian. This usually results in them drawing reaction fire from enemies who otherwise wouldn't be able to see them.

https://imgur.com/2pfEHS8

71
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 26, 2021, 01:29:53 pm »
... No. Like I said, it's as if they have a flashlight.

Once they aren't mind-controlled, they stop illuminating the room, but if it's during a night mission, it usually causes them to get shot.

72
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 26, 2021, 01:21:14 pm »
Hey, I had a question about this mod. When I mind control a civilian at night, they always light up as if they had a flashlight, even if they don't have one on them. Is there a way to disable this? It usually results in people getting shot.

73
The X-Com Files / Re: How do Dogfights work exactly?
« on: November 21, 2021, 02:49:04 am »
If the UFO can shoot back, you should be sending craft with missiles, and probably multiple craft.

74
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 08, 2021, 10:27:17 pm »
This might be a dumb question, but how where do I need to extract the megaphone mod?

75
The X-Com Files / Re: Cyberweb Lair ?
« on: October 26, 2021, 07:00:38 am »
if you're blasting through terrain, it does take a lot, but there should be spots where you can just blow through brick, which should only take one.

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