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Programming / Re: Battlescape development
« on: February 23, 2011, 12:00:57 am »
And the first PEW PEW!
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Well, the way I was going to implement it, it IS a technical limit: there always can be just one action on the battlescape at a time: whether it is an explosion busy with exploding, a soldier walking, a ufo door opening or a bullet flying. Only when the previous action has finished, the next one can start.Actually the speed of the auto-cannon was a result of the technical limit of not more than 1 bullet that can be flying at the same time.I think of this as more of a design decision to ensure that the player knows what he has hit, by having the screen follow each shot until it "terminates". Only then can you fire another shot and have the screen follow that. Whether this is an absolutely critical feature for "good" tactical gameplay I am not sure though...
The next bullet could only be fired when the previous one hit something (or went out of the map).
2. Yes, the speed of the auto-cannon is ridiculous. But maybe 4 shots instead of 6.Actually the speed of the auto-cannon was a result of the technical limit of not more than 1 bullet that can be flying at the same time.
Btw, does fire emit light? Did it in original?Shame on you michal, you call yourself an x-com fan?
PS; Can anyone here contact Daishiva so that his MapView, PCKView & XCView tiny (but essential) editing programs are uploaded as working Win-7 executables at the usual SourceForge spot? Cuz, i still get the darn Green palette + the header bytes (PPI) flaws on saves and i don't own a 1500$+ MS_VB compiler to use what he has done since - it seems - forever!During the little chat I had with Daishiva, he basically told me that he'd probably never touches these tools anymore. It's all uploaded on SF, but that's it. If you want changes/fixes you download it and compile it, which I did. You can do that with the Free MS Visual Studio, it's in C#. I have no issues with it in Win7 concerning the palettes.
PS3; And finally... a reference (https://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms) about what good filtering tricks can do to any Sprites. Anybody has runtime versions for any of these? I could even try suffering through some bat command_line weirdness if i must.Actually you find links to the runtime versions on that same wiki page. I've used that hq3x.exe before and works fine.