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Messages - Mr. Quiet

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451
Suggestions / Re: The last alien...
« on: June 23, 2013, 03:52:58 am »
I thought the last alien would take the death pill right before screaming "All Hail The Mighty Brain!" and then disintegrate.

452
Resources / Re: New armour sprites
« on: June 23, 2013, 03:40:54 am »
You're freaking awesome, 54x. That's all I can say :)

453
Work In Progress / Re: Additional soldier sprites
« on: June 22, 2013, 11:15:35 am »
Nice! Great job 54x!

454
Open Feedback / Re: *gasp* It's so beautiful!
« on: June 22, 2013, 07:31:11 am »
That was a wonderful read. Still some good gamers around. Wish the majority of gamers were like you.

Anyways, I watched the PowerPoint presentation given by the mastermind himself Julian Gollop at one of the conventions. Wish he would do more, I'll watch them all! I think developers and publishers worldwide should be forced to watch that presentation and take an Exam on it. Failed the exam? Take it again or you'll never work here again, because he explains very important details which are missing in most video games today. People need to be inspired by his way of thinking. Forget the money... Forget the money... Well he did make some money off the game, but it's well deserved, for once.

455
If you press ok, it's not too late, because as long as you haven't moved an operative, you can still go back to the inventory screen to fit your small private army without losing TU. I'm just visualizing it in my head.

456
Work In Progress / Re: Battlescape control panel
« on: June 11, 2013, 10:45:04 am »
Looks good, xracer. Add a nice border graphic around the top of the UI, like Starcraft, how each race has a different looking UI theme.

457
Work In Progress / Re: Battlescape control panel
« on: June 10, 2013, 06:37:55 am »
Looks cool!! I want it!! Also making it look dirty would be cool. I love gritty stuff.

458
Suggestions / Re: Avoid excessive first turn reaction fire
« on: June 09, 2013, 12:11:38 am »
Smoke is good, but too much would make the operatives faint.

459
Fan-Stuff / Re: Soldier names
« on: May 22, 2013, 08:37:07 am »
Chinese. I've used western forenames, because 1. it's easier for me, 2. Chinese people working for an international organization will usually adopt a western name and 3. it makes more sense if you plan to make forenames interchangeable between nationalities to some extent.

I've tried to use western names that are commonly chosen by Chinese/Taiwanese people.

I liked that Chinese list you made and gave me an idea for American names. Give Americans all simple western names, but add foreign last names from EU, Asia, Latin America, Africa, where ever to the list. The American list will have a huge Last name list, but it'll work with simple western first names. Then change Chinese first names to real Chinese names, so we know they're 100% Chinese or mix it with Western names, because it's true, most girls I know online will pick up a simple English name for me to call them, but I prefer native names :P

460
Offtopic / Re: Original X-Com concept art
« on: May 20, 2013, 10:11:59 am »
Great sprites- wish more of them made it to production!

Question about the second png- cute fluffy bunny or Killer Rabbit of Caerbannog?

He didn't mention it in his power point presentation in some convention, so I guess not.

461
Fan-Stuff / Re: Music & Sound Effects, Collector topic
« on: May 11, 2013, 05:11:09 am »
I'm checking out your site again, this time listening to all the versions listed. You have a nice collection! I'm gonna take the best out of all the tracks and mix them into my game. Thanks again Fenyo!

462
Troubleshooting / Re: About the music
« on: May 11, 2013, 04:49:59 am »
I would like the Vanilla music from X-COM Collector's Edition. I have that one.

I got this one from your site: "MIDI-AweROMGM.zip" I don't know which game version it is, but I didn't like the flutes suddenly playing one of the tracks. Please tell me which one to get if I'd like the CE version. Thanks for your help Fenyo

463
Troubleshooting / Re: About the music
« on: May 10, 2013, 09:19:39 pm »
Thanks I used the first link on the list, hopefully that's the right one. I don't really understand most of the words and phrases in that site, so I hope it worked.

464
Offtopic / Re: What's next
« on: May 10, 2013, 09:17:37 pm »
I can't wait for 1.0! You guys have done a great job with OpenXcom!

465
Work In Progress / Re: OpenXcom mods
« on: May 10, 2013, 05:39:47 am »
Darn, I was hoping to find Bagirov's Uniforms on your site, Luke. I only have the folder with his name on it. It's empty! I loved the Urban uniform so much, I can't play with it! If anyone has them, can you post them up here and let us know if they work on OXC 0.9.

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