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Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.f - 20 Apr - Nuclear Fuel fixed
« on: April 23, 2015, 01:37:53 am »So... I'm still trying to understand the whole slavery thing.
Trd Eng:
0/2/3
zero armor parts.
2 booty (Trader's Booty? - not worth too much, or can you get other things here?)
3 non uniques ( like wire or soylent, etc )
Does it make economic sense to slave them? or just interrogate more of them? or Ransom them?
My take on this (personal experience only Veteran difficulty, whats the name blackbeard?Third one) is that unless you need the storage space (AND YOU GONNA NEED IT) and you dont need to unlock their pedia entries, sell them right away. Once the Guilds large ships start to appear, have the bonny tail them till they land. You will get a crap ton of the common stuff. Now special things and super conductive wires are another matter (you can get the latter dissasembling certain weapons).
Speaking of slavery and interrogation can I place a request? I dont know if its possible to be made, if its not oh well, Ignore me, if it can be made it would solve a bit of a hassle though: Can we get a message of what we just got once we interrogate/enslave someone? Etc 2 x armor parts, 1 soy.
Now who do I have to pay to tell me how on earth do I get to design craft weapons?