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Messages - Xylon666Darkstar

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31
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 18, 2023, 09:21:23 pm »
I like the color variants just fine. Helps me different who I need to stun after as needed, once I knew what colors were associated with what race/rank type. And the government thinks officially I have red/green color blindness + ophthalmologist says I have stigmatism developing in my R eye.

32
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: February 12, 2023, 04:21:54 am »
Awesome! Thank you!

33
I'm also still using it and as stated above me, no real major issues otherwise encountered.

34
The X-Com Files / Re: Stun Weapons
« on: February 07, 2023, 11:57:57 pm »
Stun Rods into Stun Spears for me. Then Power Mace/Small Launchers.

35
The X-Com Files / Re: Best way to deal with Ship Turrets on Terror missions
« on: February 05, 2023, 05:52:59 am »
 ::)

36
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 30, 2023, 11:15:42 pm »
Is this associated with the XCFiles mod? Can't find it associated in repository or other mods. Want to make sure I'm not missing juicy lore/events. Game is 1st January 2000

Edit: nm its XCFilesArsenal mod. Ignore this.


37
The X-Com Files / Re: Red Dawn Cult Manors are crazy!
« on: January 20, 2023, 06:44:33 am »
Recoilless Gun, my beloved.

38
The X-Com Files / Re: That was Epic
« on: January 20, 2023, 06:43:17 am »
Commendations system, my beloved. Create for me my super soldiers. God bless Corrections Officer, Night Owl/Aquanaut, Master of {X}, and Tasemaster.

39
Brutal AI / Re: [SOURCEMOD] Brutal-AI 3.0.0
« on: January 16, 2023, 09:35:48 pm »
Fixed x2 with your 3.0 update. Thanks!

Sorry for my caffeine addled brain. :P

40
Brutal AI / Re: [SOURCEMOD] Brutal-AI 3.0.0
« on: January 16, 2023, 09:30:53 pm »
Never mind, figured it out. However, my options appear as below:


41
The X-Com Files / Re: The X-Com Files - 2.7: Spectral Entities
« on: January 16, 2023, 09:17:05 pm »
Juku,

Any guidance for getting Brutal-AI mod to function/install? I presumed it was a c/p of the zip file into user>mods to enable, but it's not showing as available in game to do so.

What am I missing?  :P

42
Brutal AI / Re: [SOURCEMOD] Brutal-AI 2.3.1
« on: January 16, 2023, 08:36:36 pm »
How does one install this mod? Does it go into Users > Mods in directory? Doesn't appear to provide an option to enable it in game.

Or do I open, and c/p the files inside to overwrite within my game directory?

43
The X-Com Files / Re: [submod]Submod list for XCF
« on: January 14, 2023, 09:14:32 pm »
Thanks for this. Always looking for ways to enhance/make more difficult my XCF experiences.

44
The X-Com Files / Re: The X-Com Files - 2.7: Spectral Entities
« on: January 12, 2023, 06:12:33 am »
Do not place a limit on the manors. I enjoy my experience farms for solo/dual agents.

45
The X-Com Files / Re: The X-Com Files - 2.7: Spectral Entities
« on: January 08, 2023, 12:03:40 am »
Spoiler:
xcom bio-enhancement
becomes way far available before delta radiation.

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