31
Work In Progress / Re: [WIP] HECU armor
« on: May 01, 2014, 01:45:08 pm »Try Aseprite, its much easier to use than MS-Paint: https://www.aseprite.org/
thanks! this will make it much easier
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Try Aseprite, its much easier to use than MS-Paint: https://www.aseprite.org/
can you imagine trying to interrogate a ethereal while keeping it from mind-wiping you? Just close your eyes and imagine the increased cost is due to everything having to take longer since the ethereal is pumped full of narcotics to keep it sleepy and dulled.
Well, if adjacent facilities are destroyed, hangars and stores will be destroyed as well.
Pretty much.
Civ1 and MoO1 have a similar system.
However, those games (like SS1) have a bit of a problem of overloading the gamer with
a lot of new information, when they should contextualize such "information bubbles"
when you actually need some explanation of the UI\Game-play mechanics.
I think avoid telling the player what tactics they should use and what not to use is also
important.
It shouldn't be a strategy guide, just a How-To-Play.
But we already have this feature! The turrets are called Heavy Weapon Platforms and even have threads to move on. X-Com is a lightning reaction force, which wouldn't make use of immobile weapon turrets, but they do have mobile ones.
yeah, almost, only I don't think of a complete box, just a simple wall-with-window. that kind of wall should exist already, so it would take next to no effort. the alien base has those windows in the outer wall of the command room complex. just put those into the corridor
- One turret in a hangar,
- Two turrets around the main lift,
- One turret per corridor section.
This should be balanced.
(Of course, all turrets are relatively easy to destroy, as they can't run and work automatically.)
Some defense turrets would be nice to see. On the other hand, the alien force would require a significant boost...
While separate inventories are not possible at the moment, most other options you mentioned (and some more) are viable. See the Piratez! total conversion mod as a good example.