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Work In Progress / Re: [MAPS] YetMoreUFOs!
« on: September 29, 2014, 01:37:42 am »
Here are some news, good ones I think.
1. The new Harvesters have already been changed to fit the original tileset, and a new tileset has already been prepared, so there is no need for any additional actions. As for now, all this stuff is tested by me, and will be available for anyone very soon. Just wait several days.
2. As I promised, a new (0.3) version of the mod is ready to be downloaded. However, I have not had enough free time to finish with all Large Scouts. Only about one half of their total number is available in the current version. The mod contains 55 UFOs for now. Other 20 Large Scouts are waiting, and will be available with the next version. All other changes - see the readme inside the package.
3. I have edited the tileset UFOL83. A new version is available inside the package. You can safely use it with all other maps that need UFOL83. It is so because the total number of tiles has not changed.
So, what are the changes for?
I must have corrected wrong assignation of some tiles (as ground, wall, object) in order to use them with the corrected maps. But thanks to this, no more patches are needed in the ruleset. Let me know if somebody find more errors...
There were "green screen" tiles in the tileset that duplicated the ones in U_WALL02. I have replaced them by their reflected (mirrored) versions, made by me. I have tried to do all my best. BUT... this is my first serious work in pixel graphics. In my humble opinion, the results are not bad (I have tested them in MapView and in the game). But if anybody can do it better than me, do not even ask, just do it and inform me about it, so that I will use the better version with my mod.
There were two new Alien Habitat bubbling devices in the tileset, looking the same, and only one of them was applied on maps. I have corrected the animation of the bubbling (now it is very fluent), and made a new reflected version as the other tile. Both have already been applied to the maps.
That gfx job has taken me some time (I have little practice...), and this is another reason why not all Large Scouts are present in the current version.
4. Everyone can add the new maps to MapView configuration and learn how they look (I hope it is not too hard). However, you may also want to see the new maps in the game. I have prepared a set of savegames, taken very shortly before landing of an Xcom ship by a landed UFO. The collection may be useful for testing purposes... See the attachment.
5. I have added other tilesets corrected by me as well to the mod. Use them to have jars with foetuses counted as Alien Reproduction and armchairs recognized as Alien Habitat. However, as for now, only the new, corrected version of UFOL93 is really needed for the UFO maps to look very good. All the other files in the terrain folder are facultative replacements/patches.
Wish me luck with the rest of Large Scouts, and they will be ready very soon! The same about Harvesters which are next to be checked.
1. The new Harvesters have already been changed to fit the original tileset, and a new tileset has already been prepared, so there is no need for any additional actions. As for now, all this stuff is tested by me, and will be available for anyone very soon. Just wait several days.
2. As I promised, a new (0.3) version of the mod is ready to be downloaded. However, I have not had enough free time to finish with all Large Scouts. Only about one half of their total number is available in the current version. The mod contains 55 UFOs for now. Other 20 Large Scouts are waiting, and will be available with the next version. All other changes - see the readme inside the package.
3. I have edited the tileset UFOL83. A new version is available inside the package. You can safely use it with all other maps that need UFOL83. It is so because the total number of tiles has not changed.
So, what are the changes for?
I must have corrected wrong assignation of some tiles (as ground, wall, object) in order to use them with the corrected maps. But thanks to this, no more patches are needed in the ruleset. Let me know if somebody find more errors...
There were "green screen" tiles in the tileset that duplicated the ones in U_WALL02. I have replaced them by their reflected (mirrored) versions, made by me. I have tried to do all my best. BUT... this is my first serious work in pixel graphics. In my humble opinion, the results are not bad (I have tested them in MapView and in the game). But if anybody can do it better than me, do not even ask, just do it and inform me about it, so that I will use the better version with my mod.
There were two new Alien Habitat bubbling devices in the tileset, looking the same, and only one of them was applied on maps. I have corrected the animation of the bubbling (now it is very fluent), and made a new reflected version as the other tile. Both have already been applied to the maps.
That gfx job has taken me some time (I have little practice...), and this is another reason why not all Large Scouts are present in the current version.
4. Everyone can add the new maps to MapView configuration and learn how they look (I hope it is not too hard). However, you may also want to see the new maps in the game. I have prepared a set of savegames, taken very shortly before landing of an Xcom ship by a landed UFO. The collection may be useful for testing purposes... See the attachment.
5. I have added other tilesets corrected by me as well to the mod. Use them to have jars with foetuses counted as Alien Reproduction and armchairs recognized as Alien Habitat. However, as for now, only the new, corrected version of UFOL93 is really needed for the UFO maps to look very good. All the other files in the terrain folder are facultative replacements/patches.
Wish me luck with the rest of Large Scouts, and they will be ready very soon! The same about Harvesters which are next to be checked.