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Messages - Iazo

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226
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: November 28, 2019, 11:39:15 am »
600 years is not enough geological timescale for the world to be significantly different in terms of landmass.

The earliest noticeable difference would be the closing of the strait of Gibraltar, though on a timescale of hundreds of thousands of years.


227
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 15, 2019, 01:46:06 pm »
They are fast but not particularily fast. You can intercept them with a faster craft while they are chasing the bait and smoke them.

228
XPiratez / Re: Score loss and enemy bases
« on: November 12, 2019, 07:49:12 am »
This is exactly right. Time it well and you get weed PLUS basic plantation money.

Time it poorly and....well, you don't.

229
XPiratez / Re: Score loss and enemy bases
« on: November 11, 2019, 02:03:38 pm »
The only other thing you can do is "do better". I don't mean this in a snarky-ish way but you can:

A)Hire max amount of brainers asap and keep then churning, specifficaly low-brainer day researches.

B)Keep some 'world lore' or other big point payday researches in reserve and fire them in when in hot water.

C)Generally accelerate your gameplay. Convoy in october? Slow, in my opinion. I will reserve my criticism for when I look in the game, but generally one base+mining mission should not completely kill your game.

230
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 06, 2019, 04:43:36 pm »
-Shadowbat is the BEST codex craft bar none. With the current 'windows everywhere' meta, Shadowbat is the best insulated craft against random ememies firing RPGs inside your house. It even got better with two light (instead of missile) slots, is fast and durable, multistory, has doors. It is essentially a mini-Kraken.

-Turtle is the biggest codex battery craft, making it an ideal transport, even for underwater and newbie training via hallu-bravery spam. It has some rather unfortunate windows, true, so it's not as camping friendly as previously, but is a great transport.

-Hawk can mount a quadcannon making it almost equivalent to a HK(not to mention that getting a HK is MUCH LATER than Hawk to boot, dunno where your 'HK is just around the corner' misconception comes from. 4-6 months is nowhere near 'around the corner')


231
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 04, 2019, 09:37:06 am »
I must protest the idea that Gold is the 'worst' codex. Sure, a buff could help me because I play Gold almost exclusively, but even without the Admiral suit (I tend to believe it is too damn harsh on freshness), it has several good things.

1) Best battery craft choice, hands down. In fact, all 3 craft are so good I would have trouble picking just 2. If I were to rate all battery Craft, only Scarab and MAYBE Snake would put up a contender fight for 3rd place.

2) The strategic flexibility of 1.4 mil in start of March. Can be a leg up on a second base or just cramming your base full of brains. In fact, only Green can hope to mach such jumpstarted development.

3) Best voodo schools.

232
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: October 30, 2019, 06:52:40 pm »
It's not really about "too easy" or "challenge stuff" and more about research progression. In short, you begin your study and only after a while will you learn about the things that you already have and which by then you don’t need anymore, since you already get an more cool staff (you start building a scooter already having a car).

That is even worse. We already have a story in place. (You are a group of escaped experiments which stole an airbus and found a base prepared by mysterious benefactors) While I can understand gameplay taking precedence in front of story, I cannot understand another story taking precedence in front of the existing one.

You want your own story? Why don't you mod it then?

233
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: October 30, 2019, 01:14:59 pm »
I vehemently disagree with your 'too easy' judgement.

1)No one is stopping you from selling you radar/prison/airbus and roleplaying on how the game should be played.

2)If too easy, please feel free to start on JS/SM and work your way from there.

3)If still to easy, do it without losing any of your units.

234
XPiratez / Re: Uber Piratey Squad Inaction (Collaborative AAR)
« on: October 12, 2019, 08:37:07 pm »
6Mar2602

I am still kinda shook, but an opportunity arose today. Zaxx called Basilisk and told her that if she wants something befitting this ragtag band of unwashed pirates, they'd better retrieve some heavily armored important enemy VIP alive from an underground bunker. Basilisk got into a shouting match with him again. Oh well.

The rest of the mooks had to die. The underground bunker was pretty crowded and claustrophobic which lent itself to some serious ambushing.

Spoiler:

Camping doors? Cowardly? psh.

235
XPiratez / Re: Uber Piratey Squad Inaction (Collaborative AAR)
« on: October 12, 2019, 06:54:55 pm »
24Feb2602

Today, Savage Basilisk surprised the hell out of me. She showed up at my house in the following dress. After I was done picking my jaw off the floor, she said that she had a great idea. She was gonna take this lil' thing into battle, cause it helps the gals project their innate most common superpower. I told her to stop spending time with crackheaded Brainers, this is ridiculous. Nope. And what's with the superconductive mesh undershirt? I know I told her that she's ridiculously hot, but I didn't mean it *literally*.

She would have none of it. I'm fairly sure that once the gals get wind of this, we're back to the pantsless raids. And everything was going so well...

Spoiler:

Sexxxy.

Later:

Gals went out to 'punish' the naughty Humanists. Of course, that meant an orgy and a misuse of whips. THOSE ARE NOT TOYS. Sigh.

Spoiler:

I think I will have to ask Basilisk to confiscate their drugs.

25Feb2602

Today was a good day. Finally, we are set to STOP stealing power from the powergrid. This can only mean their hideouts can become better hidden! I am ecstatic, that means less chance of a random engineer finding out who's eating all the power.

Spoiler:

Base reshuffling in progress.

Later:

Of course. I expected too much from the dweebs. Basilisk informed me that a bunch of them took off in the Sauna, and they whipped some random civilians into slavery. Ah yes, nothing like a bit of celebratory slavery to highlight a new chapter of them becoming law abiding citizens who steal no power.

Spoiler:

I think I will have to ask Basilisk to confiscate their drugs. FOR REAL THIS TIME.

28Feb2602

The end of the month is here.

As always, while I'm not paying attention, THIS happens. I guess that, while Basilisk is spending more time offbase, this means that the dweebs feel like they have free reign in bullying random passerbys!

Spoiler:

Yeah, I don't know how they keep hotboxing in there, Basilisk said there's no weed missing from the stores. They must be using something else.

END OF MONTH

Despite doing well, we didn't add up the accounting books correctly, and Basilisk said there was a mini-riot among the Brainers, until she bribed the most vocal ones with their own personal ship engines from the vaults. I have no idea how that makes any sense, but she told me to not worry about it.

Spoiler:

Base redecoration is expensive.

3Mar2602

Ah, a new month, new possibilities! A warehouse needed liberation, and Basilisk personally led a team in recovering the good items within. Apparently, some gals started to mimic Basilisk's fashion sense, and I'm told that the most common superpower (boobs) is great in making puny men faint! I bet that most of the work was done by the second most common superpower (cattle prods).

Spoiler:

I don't think these gals thought everything through properly.

Later:

Oh godfuckingdamnit. NO. NO. THIS WAS NOT SUPPOSED TO HAPPEN. Today we lost one. This was tragic. And it's my fault....I should have been more insistent that everybody should be combat ready at all times. I promised Basilisk I won't let other people come to harm. I failed...

Radar runt came in hot and yelled at everybody to get ready cause a LARGE one was chilling on the ground. Basilisk was on point with assigning a team to the Sauna, and she lead the raid personally. Unfortunately, despite my halfhearted pleas, she did not dress for combat, so could not take part in the carnage that subsequently occurred. They landed in the north of Europe at night to a cacophony of moaning (and not the good kind of moaning). I was on the live feed attempting to direct information to Basilisk. Unfortunately, from the reports I had, they only briefly met these creatures before, but they were not TOO dangerous, nor very armored and rather slow. She cautiously directed the assault team to pick up volume of fire weapons and set up a perimeter.

Spoiler:

Zombees!


The problem soon became apparent. Some of those zombies were armored. Someone fucking put armor on the zombies! And some were shooting back! And they had really good weapons. Island Doctor ended up with a bunch of serious burns and some gnarly holes in her armor...but Unjust Throat died. She was there one moment, and gone the next. Just like that. Solaria Scorchese emptied a whole machine gun belt into that FUCKING ZOMBIE but it was too late. Nurse could not help our fallen.

Spoiler:

Fucking zombee sentinel.

I am still in shock. Feels like nothing is real anymore. It's my fault. Maybe if I insisted Basilisk brought a gun to a gun fight instead of a boob, newbie would have still been alive. We won, but all the loot feels like dust to me now.

Spoiler:

RIP newbie.

4Mar2602

Today I'm still feeling pretty stupid. Which is unfortunate. A rare opportunity to hit a city center has arisen. Only humans were allowed inside, but Basilisk wore herMY intimidating Admiral clothes, and apparently no one checked her lack of proper paperwork. Other than that, the little buggy they brought along was quite useful, with Igor Malkovich running around and prodding people with his prod like a cavalier of old. Basilisk kept everyone in check and they kept casualties to a minimum.

Spoiler:

A nice city outing.

Later:

An opportunity to clear up a ratman camp appeared. Running dangerously low on people able to pick up a gun, many are still nursing wounds.

Spoiler:

Die, rats, die.


236
XPiratez / Re: Succesion-Style Collaborative X-Piratez Let's play!
« on: October 10, 2019, 08:40:31 am »
Updated the thread, There were some serious problems with the succession, but hopefully we're back on track. I admit I also did not finish my writeup on the other thread, but I will strive to do better!

That said, at least some of the burnout comes from !!#!@$!$@!@ zombies which ruins the will to play since missions with them take so mindnumbingly long. Our crew was ill prepared for them, and I started a major redecoration of our bases right as the zombie apoc started so the manufacturing capacity for appropriate gear was limited.

237
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: September 03, 2019, 04:36:47 pm »
Not necessarily mercs, can be any faction.

Also not necessarily easy...but there you go.

238
XPiratez / Re: Uber Piratey Squad Inaction (Collaborative AAR)
« on: September 03, 2019, 04:05:08 pm »
13Feb2602

After a brief debate, Basilisk informed me that the shortstack was put in her place and sent to be captain over an Armored Car instead. Works for me. The first order of business: I reviewed the manufacturing orders and shortlists. I am fairly sure that the Brainers are completely insane, so I hid from the shortlist any particularly stupid inventions. I then contacted the various black market contacts we know, and told them to stop bothering me trying to sell me crap like flamer fuel. Who the fuck uses flamers?! I kept on the short list only reasonably useful gear.

I found out that since the last time I've been in charge, they've cobbled together quite a fleet of ...ships? In any case, I wanted to look through the inventory for those, but I changed my mind once I saw the assortment of junk inside. Apparently, everyone orders equipment to the ship, but no one takes it out until the ship is decommissioned. Not even gonna bother.

There's been quite a few new pirate safe-houses installed all over, mostly with a few hicks in them who spend their time tilling and plowing random fields growing mutated plants. Also, apparently they had 5 million dolaroos in the bank! So, like anybody else, I contracted some hicks not too far from our primary base and told them to make one more. Apparently, they're stepping stones for better hideouts.

I also found out that the hideout defenses were woefully inadequate. So, I ordered new construction to be undertaken. The security screening to enter a hideout now passes through dog pens. I also started ordering 40 or so dogs at each hideout. AND NONE OF THOSE FANCY NAMES FOR DOGS. I don't want to be bothered by dweebs that their favourite pet died. Fido is a pet but Doggo#45 is a WARDOG. Also, some crazy old lady named Hannah is selling us military-grade demolition explosives. I got a few for our doggos.

And finally, I took a look at the roster. I mandated some SERIOUS training, even at the expense of dweebs' health. Basilisk tells me there were a lot of loafers around so I made sure everyone who did not fill an otherwise critical role to go and have some 'playtime' with the dogs in the Beast Dens. Not even veterans were excluded. Lets the grunts know that no one is resting on their laurels.

Spoiler:

Airballs?! Wat.

Amazingly, I got all this done in about 1 hour. Weird how time doesn't fly when you're not having fun. In any case, there was a leftover request from Jack to go crack some heads in a warehouse, so I sent the dweebs in the Molester to do just that. While they were en-route, apparently, some mutant shanty town ended up under attack, an civilian ship was spotted flying around, and Zaxx decided he wanted some sunken money RIGHT NOW.

What. The. Fu.

I sent an old battered 'interceptor' named Hunter-Bleeder after the civilian ship and told the shortstacks inside to not bleed too much over them. We have to liberate their pockets.

Spoiler:

Welcome. We have prepared a welcoming mission package for you.

I told Basilisk I changed my mind but she wanted to hear none of it. She would take the groove Sauna and some elite gals to stop the massacre. As she was leaving, she told me that the runts finished installing windows on most of our crafts, so that everyone can admire the view outside while en-route. Apparently, no one was concerned about mooks shooting inside, clamoring for BOLD ACTION this or that.

I hate them. So. Very. Much.

14Feb2602

I WILL KILL THEM ALL. They HURT my Basilisk! How is this possible? I thought the armor and the Armored Car would be enough to slap the so called 'superior' humanists around, but when MY basilisk tried to grant first air to one of their leadership, they SHOT her!! Now she's badly injured. How horrible. The humanist scum will pay for this, their leaders have been imprisoned and I will take great pleasure in squeezing everything out of them. I moved them to some backwater base named Neptune's Domain. It should be easy to slip in and out of it without the hubub of the main bases.

Spoiler:

Captured 2 instructors and a leader. Admiral clothes are more durable than they seem.

In other news, the civilians landed in a swamp, but I hear the guys in the Groove Sauna partied hard. They had an orgy right in the cockpit, instead of actually doing what they were sent there to do and they reported their spirits being much improved from the experience.

I have no words. Where the hell did they get drugs so strong??? In other words...I guess some things never change.

Spoiler:

Apt name for this ship, I guess.

Later:

Busy day today. Is this how it's usually around here? Are we the United Notions or whatever? Do we have to save every village of dirty peasants or mutants? I mean, it's slightly better than being a wanted criminal, but this is getting old.

Some so-called ninjas thought to bully the shortstacks. Despicable.

Spoiler:

Boring.

Later:


I managed to outfit the Groove Sauna for underwater combat, and I sent it to recover Zaxx' soggy money. It was very annoying to have to do that. I have taken the liberty to comission a new Turtle from...actually, I don't know where they come from. Odd. I just asked for it, and the runts came up with it. Oh well, I flagged it to ship to Port Opportunity. Eventually, I plan on putting just underwater equipment in it, and send it for further underwater adventures. This way, I don't have to keep telling runts to put in and take out water sensitive stuff from the Sauna. Some of them might ask question if their remote work order keeps being messed around with.

Spoiler:

Spoiler Alert. I never actually end up using it.

15Feb2602

I had SOME sleep last night. Basilisk also had some sleep. It's great having her around....maybe she should be wounded more often? I've been thinking...If she's wounded, the brainers will ask her to bed rest and there's no chance of getting shot. I should ponder this philosophy more...in order to not get shot, you first have to get shot.

Radar Runt raised the base in a ruckus again. Good thing I'm not actually in the base. I had Basilisk order a chase. Turns out it was a Runabout, but I asked her to not engage it. Piracy is a crime and crime doesn't pay. If it would land, I'd consider assaulting it and taking everyone by surprise. But shooting it down would risk uncovering our vessel hideouts.

Spoiler:

Nice ship.


17Feb2602

Oh good, world police needs to clean someone's basement. Took the dweebs out for some target practice.

Spoiler:

Extermination service.

19Feb2602

I take that back, I want the rat hunting back. The rest is too much work.

So, Basilisk got into a shouting match with Zaxx about his stupid soggy money. His bank said that if we want to do something more worthwhile than barn leveling or underwater dredging, they'll come up with something befitting our stature for next month. This doesn't sound good.

A communication tower belonging to the Academy was raided today, too. I forgot to check the reports on that, so hopefully everything went ok.

As the day drew to a close, we suddenly god a laundry list of messages to our computer. Oh dear. First, a civilian ship was downed by some hotshot lokknaar in some base. An informant told us there's a large quantity of money at a new temple, the Mutant Alliance wants us to handle some traitors, and some diver found an old sea wreck.

It's late, why is there so much work when it's late?

Spoiler:

More work?

20Feb2602

Alright, I managed to sort out the reports today. The damaged civilian ship was recovered with no problem and no impromptu orgies. The Sea Wreck was investigated. There were some crabs in it and an amphore. Pff, why did I bother?

More importantly, the Molester crew managed to haul the money from the temple.

Spoiler:

Money.

The Mutant Alliance would have preferred that the traitors would be summarily executed...but they know some stuff that we want to know so the gals took them alive. That said, there's a barrel bomb missing from the inventory....what did they DO down there? Also, there was an orgy at some point (I think this is becoming a common theme in the Sauna), but I can't very well reprimand the dweeebs without joining the traitors in their cell, so I'd let that slide.

Spoiler:

Got shot a bunch of times, and the map was icky.

21Feb2602

Scouts located a previously unknown Guild Warehouse. Time to liberate it.

Spoiler:

Wenches and wrenches.

22Feb2602

A landed ship! I think every base now has a Radar Runt. Good think their alarm system is tied in to the base overview in my house. Anyway, we sent the fastest ship available, Molester. Turns out, it was a Raider ship. They were promptly subdued. No orgies today.

Spoiler:

Fire. Obviously.

23Feb2602

Civilian ship. Time for the default orgy in cases like this. Sigh. At least it seems that all the sexing is good workout.

Spoiler:

Fire. Obviously.

239
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: September 02, 2019, 05:29:42 pm »
You need Medical facility. Earliest is Sickbay, though there is no immediate upgrade that is provided by zombees.

240
XPiratez / Re: Diferent Lost Rules
« on: August 29, 2019, 10:43:37 pm »
I'm not sure what you're trying to achieve, or how.

Most of those ideas are already in game, while the ones that aren't don't make much sense.

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