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The X-Com Files / Re: Stupid dummy question... and less dummy questions.
« on: October 03, 2019, 06:11:56 pm »Ctrl+click will ignore consequitive UFO pop-ups.
Thanks! A useful feature indeed.
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Ctrl+click will ignore consequitive UFO pop-ups.
А почему бы не сделать тренировку агентов в пилотов. Это будет более реалистично.
Anyway, it was THE PLAYERS who convinced me to change the alien retaliation from X-Com base assault to air domination. They didn't like defending their base twice a month, and I agree.
It used to be an issue in the original game. No matter which difficulty you chose, after the first mission it reverted to Beginner.
What the fuck did you people expect???
...sexy Mutons.
Wish somebody have told me that 3 weeks ago :/.
Maybe i will start new game at veteran difficult then... but first i want to ask whats recommended settings. I see that some settings are forced by mod, but there are still some interesting settings available to player. Like sneaky AI, alien retaliation, field promotions. Sneaky AI is really important one... i feel it is already modified by mod, becouse i can feel differences between humans and aliens sneakiness, but i can be wrong.
Same go for mods, its confusing.... i have enabled X-files only, but for example aliens still pick weapons, even when i don't have that enabled. It is cool, but i wonder what happens if i enable that, what that conflict will do. And at FMP i've played without psionics, becouse for experienced player it causes little trouble, but gives huge advantage at later game. What happens if i disable in mods, will it work...and is it adviced to use it or not? Also i would like to activate Gun Melee.
Maybe i'm dumb, one would expect some Recomended settings to be available somewhere... but i didn't manage to find it.
but its pretty obvious now that for highest difficulty its terribly broken.
I'd say not so much entirely new armours as colour and headgear variants of existing combat/alloy/etc. armour sets. Stuff like officer suits that have no helmet, or berets/caps instead of helmets, medic suits that have white or pale green undersuits/plating and green cross decals, etc.
Hey, one other question, is it possible to purchase Calicos? I researched them, but I don't have the option to buy them the way I do some other weapons I've researched.
Even so, the ballistic arc shouldn't be that aggressive, surely. I probably could've thrown grenades more effectively than using the 46mm launcher, which is kind of daft, because it implies that if you aimed the thing horizontally and fired, the round wouldn't go more than a few feet/meters before hitting dirt.
Passing thoughts; I just turned the Black Lotus HQ inside out, and the low ceilings in the base corridors really made the basic grenade launcher nigh unusable; I couldn't shoot them more than about three tiles in any direction which is obviously A Problem when using any non-smoke rounds. Am I missing some kind of 'flat trajectory' fire mode, or is the basic GL just not suited for indoor use at all?
Wasn't really a huge problem as my "grenadiers" could run around being medics and grabbed guns off the fallen footmen, but it was still kind of annoying. (But not as annoying as the outrageously inconsistent corridor widths!)
Bonus "sucks to be you guys" and sprite bug screenshots;