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Released Mods / Re: Tyran_nick's mods
« on: August 07, 2013, 06:28:02 pm »
Correct me if I'm wrong but isn't Mass Accelerator tech, more or the less the same as Gauss tech? XD
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Just a thought, but it might not be fun to add damaged and broken items and weapons, because if you end up with a broken rifle, how the heck are you gonna shoot? Your operative might as well be dead. No fun in that
Yeah, that would be cool too; preset 'class' loadouts you can select for a soldier.
That said though, I'd like to instantly load out my entire team from a choice of saved presets at the click of a button.
Thanks for answering my questions anyway You answered 2 & 4.
I still want to know what people think of suggestions 1 & 3.
well, stunned aliens are items, after all
well, if we say we bring the weapons and ammo back on the transport craft, perhaps the same should apply for live aliens... that's the best way for them to be guarded, surrounded by xcom soldiers with stun rods. (and no, I won't go into detail about what happens if you get an alien stunned by smoke or weapons fire and your troops don't even have stun rods... they always have fists, rifle butts and perhaps some makeshift tazer from flashlight batteries and paperclips. there's a MacGyver in every team.
1) aliens shouldn't forget the position of your base after breaking through your defences and being defeated on the ground. why would they?
I know that it's a gameplay thing: if the aliens just keep coming at you forever, you would get frustrated, so there has to be some end to the attacks. perhaps after successfully defending your base, you are automatically able to determine the base-of-origin of the UFO that LANDED on top of your base, enabling a special counter-strike mission where you have to destroy that bases central computer, wiping out the information and preventing further attacks? that would make way more sense.
also, once you successfully defend your base, you should get ALL the loot from the UFO that landed. I mean, you wiped out the aliens, right? the UFO can't just disappear.
https://www.ufopaedia.org/index.php?title=UFO_Crash_Recovery
sorry, it was the same in the original. I used to think that, too, but clearly it was just wishful thinking. as are a lot of things in the original: they are random (although, for most things, weighted random decisions), so they appear more complex than they truly are.
I dunno, might not be possible for humans to interface with them, or perhaps they require a fingerprint scan etc. Otherwise we'd be flying around in Battleships.