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Messages - Marrik

Pages: 1 ... 10 11 [12]
166
The X-Com Files / Exobiological contamination, MP5s, and explosives
« on: October 05, 2019, 06:24:29 am »
A few questions. First, are there normal 30 round mags for the MP5s, or only 24 rounds? Second, how do I buy explosives? I have some dynamite and grenades, but I' not able to research them.

And finally, I got an exobiological contamination missions that turned out to be swarms of insects, and I had to abort because I didn't have any flamethrowers or anything else that could do much damage. Will that missions come up again at some point?

167
The X-Com Files / Police ID cards
« on: October 05, 2019, 12:07:37 am »
What are these for? Do they have any use?

168
The X-Com Files / Commissars
« on: October 04, 2019, 05:01:08 am »
Why does a multinational black ops group have "commissars?" That seems like kind of an odd choice. Is that the highest rank?

169
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 25, 2019, 04:49:59 am »
Hey, one other question, is it possible to purchase Calicos? I researched them, but I don't have the option to buy them the way I do some other weapons I've researched.

170
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 23, 2019, 10:15:18 pm »
Hey, I'm just starting out and am still have to use cars and vans for transportation, and my weapons are handguns, shotguns, and a couple Calico SMG's I took from cultists. How do I fight sectoids? It seems like they take my guys out in one shot as soon as I start. If I shoot them, it doesn't put them down and their reaction fire instantly burns through any cover and kills in 1 hit. If I try to move from the starting position, their reaction fire hits my guy and kills them in 1 hit.

In regular Xcom, you start with several guys and longer range weaponry. How am I supposed to fight them with 2 shotguns or 2 pistols? Do I just have to avoid them until I get explosives?

171
I'm sorry, where do we download the latest version again?

172
Released Mods / Re: The mods?
« on: January 20, 2018, 08:18:57 pm »
I'm not actually a modder myself, but I used to use a bunch of different mos from this site :p Is there another well-established mod site where I could find mods for this?

173
Released Mods / The mods?
« on: January 18, 2018, 02:29:21 am »
What happened to the mod page? Is there a different one now, or is it coming back, or what?

174
Offtopic / Re: the glitches with scrolling on the battlescape?
« on: May 01, 2014, 07:39:03 am »
setting FPS to 0 has made it slightly less noticeable, but it still seems slower than vanilla. am i the only one who has this issue?

175
Offtopic / Re: the glitches with scrolling on the battlescape?
« on: April 30, 2014, 08:06:25 am »
hey, the scrolling thing is fixed for me now, but i notice that the explosion animations are really slow. im able to adjust the speed of the projectiles, but the explosions themselves seem about half the speed of vanilla xcom. is that an option that can be edited under advanced game options? because if it is i couldnt find it

176
Offtopic / Re: the glitches with scrolling on the battlescape?
« on: April 30, 2014, 06:40:18 am »
thanks a bundle :)

177
Offtopic / Re: the glitches with scrolling on the battlescape?
« on: April 30, 2014, 03:19:40 am »
0.9; is there a nightly build patch that fixes the battlescape scrolling?

178
Offtopic / Re: Would you play a X-Com/Evil Genius love child?
« on: April 30, 2014, 02:27:53 am »
id play the HELL out of an Evil Genius game/mod where you play the away-missions on an xcom style battlescape.


speaking of Evil Genius, do any of you guys play that game a lot/mod it? i love Evil Genius :D

179
Offtopic / the glitches with scrolling on the battlescape?
« on: April 30, 2014, 02:24:39 am »
when will they be fixed? they make openxcom almost unplayable for me

180
Offtopic / Re: How many soldiers do you prefer to have? Bases?
« on: April 28, 2014, 03:11:39 am »
i usually use 10 soldiers and a drone for each mission, and then 10 soldiers and 4 drones for the Cydonia mission, and keep like 20 or so soldiers in reserve to replace casualties.

i usually have 5 bases, one main base for soldiers and research, one base for storage and manufacturing, and 3 "strike bases" that consist entirely of hangars and radar.

personally i dont like to use the upgraded aircraft as i think it makes the game too easy, Interceptors with plasma beams are able to handle any UFO's. i also like to use only human weaponry, unless im up against a very large Ethereal UFO, in which case i send 2 guys with blaster launchers and 3 drones, and use Blasterbombs to totally demolish the UFO from the foot of the Skyranger ramp then send in drones to finish off any survivors.

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