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Messages - Carfax

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16
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 28, 2017, 06:12:09 pm »
Hm it does work fine for me in battle mode. Just missed the concussion blaster,the alien multilauncher and the light pistol.  Fixed it and reuploaded the mod.
Can anyone else try my version and respond if there are any problems.

Regards Carfax

17
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 28, 2017, 04:12:02 pm »
Quote
I was interested in your mod but it didn't seem to work until I tweaked and simplified it-see attached. Tested on latest nightly 2017-11-09.
I just made a clean install with the latest nightly build and my melee mod version worked fine.
Were your problems in later stages of the game and did you load my melee mod after the FMP?
Regards Carfax

18
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 26, 2017, 12:50:00 pm »
Good Day to all of you!
As Capturing live aliens is always fun i added gun melee to the new weapons of the FMP. Some exeptions.
Oh you did wanna punch that alien with your flamer? Too bad you burst into flames ::)
Enjoy
Carafx

Install Instructions: Just extraxt the zip into your openxcom folder and activate the mod (Gun melee FMP) in the options menu.
 Not sure but it will probably be wise to change the mod order to load this after the FMP core

19
XPiratez / Re: Bugs & Crash Reports
« on: November 13, 2017, 08:27:26 pm »
Does the spoiler free tech tree nöt include living stuff ? I get spoilers for captured animals and people when i look at them in prison/ burrow? Is this working as intened?
iI personally think these points should also be included if possible.
Regards Carfax

20
XPiratez / Re: [MOD] Unified Uniform Production Names
« on: November 09, 2017, 06:05:45 pm »
Quote
included strings for the Streamlined Armor Manufacturing Mod
Just to clarify. If i use this mod i don´t need to load the streamlined Armor mod or do i need to load both?
Regards Carfax

21
XPiratez / Re: [MAIN] XPiratez - 0.99H - 31 Aug - Long Live The Queen
« on: September 09, 2017, 10:53:32 pm »
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You play while working? Wow.
working in a call center for the win baby 8)  It might not be the best payed work but the sparetime during work is nice

22
XPiratez / Re: [MAIN] XPiratez - 0.99H - 31 Aug - Long Live The Queen
« on: September 09, 2017, 10:20:27 pm »
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A quick question that i am sure has been asked before - is it possible to mod the mod to remove all the retarded anime titties from ufopaedia?

You do get the theme of the mod, don´t you? If you look at the mod in whole, titties are the natural fit. I don´t know if your complaint is about that or anime, but either way its not like them boobies are displayed all the time like a desktop wallpaper.
Btw i actually play this mod while working and none of my fellow workers, male or female, complain about its art choice.

23
XPiratez / Re: [MAIN] XPiratez - 0.99H - 31 Aug - Long Live The Queen
« on: September 05, 2017, 08:57:58 pm »
just noticed that on some missions there is fallout 1 or 2 music. im not quite sure which it is. Is this free to use by now, or could this mod get into trouble because of it?

24
XPiratez / Re: [MAIN] XPiratez - 0.99H - 31 Aug - Long Live The Queen
« on: September 01, 2017, 12:31:22 pm »
wow very fast reply. thx meridian

25
XPiratez / Re: [MAIN] XPiratez - 0.99H - 31 Aug - Long Live The Queen
« on: September 01, 2017, 12:00:47 pm »
maybee im just blind, but i can´t find the option to track craft through their flightpath anymore. I assume it is connected to the update of the .exe to the new version?
happy swashbuckling everybody
Carfax

26
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 27, 2017, 08:09:17 am »
I don´t get all the fuzz about the weather. As someone said before if you look at the geoscope you can guess when there are wether effects in the mission and even when you are suprised by it you just need two items to negate the effects. Moonshine and the Canteens both are there right form the start.
I personally find it an additional challenge and a nice variation. It generated some nice hit/grab and run scenarios during tactical missions for me. Generally speaking if a mission includes ice or desert tiles i tend to not sprint out of my ship for all movement points in the first turn so i can get back in the ship 2nd turn to either get some additional coutermeasures or leg it all together.
Dioxide i totally understand you getting sick of the critizism you get for the weather effects as you invest a lot of time in your "child" especially as you are not getting paid for it. Just remember half of it is plain whining, because critizism would also point to a solution and not only state "weather bad, me incredible intelligent human beeing get debuff. AI not. Unfair" Hmm kind of looks lika a Donald Trump tweet isn´t it ;D
Anyway keep up the good work and maybe take a break for one or two weeks without even checking the forum to recharge your batteries.
To finish i will just say i´m gratfull for you work and i really enjoy this incredible fleshed out mod. Thank you for it.
Regards
Carfax

27
XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99F1.66
« on: February 16, 2017, 11:00:29 am »
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You're a runt, you didn't sign up for any fight, you get sent into the caves with some lousy torches and javelins... why wouldn't you be fearful?

You make a valid point there.

Regards
Carfax

28
Oh man this is great. I was just starting to do the same but thankfully checked the forum before.

Regards
Carfax

29
XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99F1.44
« on: February 15, 2017, 12:51:21 pm »
I have to agree on the builder hall picture. Its way more impicit than the original one but thats why i´ll keep it 8)
Too bad it doesn´t really fit the general tone of the rest of the pedia art, but so was the original. At least in my opinion/taste.
I also like the cave hunt art. The original had more nudity and was cohesive with the general idea in this part, but what struck me odd was the colour onslaught and her fearful face expression.

Just to make myself clear. I am only expressing my opinion and don´t what to criticize Dioxine or anyone personal. Especially with art its always personal taste.

Regards
Carfax

30
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 14, 2017, 03:12:00 pm »
Just a short inquiery. I noticed that i can research and produce items that are linked to loot i gathered during a mission even before my craft arrives back at my base.
I just fired up dosbox and its handled this way in the vanilla game.This is certainly no gamebreaker because i am using a houserule that prohibits me exploiting this anyway but i would like to know if this is hardcoded or if it is possible and feasible to change that?
As im writing this i think this thread might not be the right place to post this issue, but i am rather new to this forum and i haven´t found a suitable place to put it.

Regards
Carfax

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