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Messages - Bloax

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16
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 18, 2018, 02:45:21 am »
Sorry, but this is a Necromancer Guild dangling corpses of Times Past.

17
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 18, 2018, 01:17:30 am »
And lets take a second and think what it motivates you to actually do. Because the threshold for determining the effectiveness of a weapon is so high, and because there are so many weapons it motivates you to simply ignore most of the weapons in the game. Do the stats on that weapon look like maybe they have ANY down side on paper? Well there is no way in hell you are taking it into the field and using it for hundreds of attacks just to see if it actually works well. Hell if you've found just one or two weapons which work well on most targets you are fighting right now? You have a massive game mechanical motivation to stick with nothing but them until you have absolutely obviously all round superior alternatives due to tech advancement, and then it will just be the next one or two effective weapons from that tech level ignoring the rest again.
In life, you have the choice between a dozen kind of knives, several dozen types of swords, dozens of axes, and the list goes on and on.
So obviously, you pick something that looks good and see if it works out. If it doesn't, you pick something else up and hope for the best.

Fortunately unlike in life, you have a very clear detailing of what each weapon does - so once you find something that works well, you need only look at what its stats are and look for something that ends up having better stats for a given soldier than the weapon you currently use.


being overwhelming, confusing and redundant is the whole point - it's an attempt to craft a world as confusing as our own, not a game with a game world that makes it explicitly clear it's just a game

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XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 18, 2018, 12:14:37 am »
Videogames, as opposed to table-top games - provide the unique opportunity to live and learn; learn how the game is played, without even looking at the guts.

Tabletops, on the other hand - require you to know the rules to be able to play them properly.
You can't just "hit" something and have an outcome be spit at you when you're the one who has to spit it back.

After being in the same situation enough times you will eventually learn what's good for the given situation.
If you've fired something at something ten times, fifty times in total, and it only dropped to three shots two out of the fifty times - it's probably not a very strong weapon against this something with armor/resistances roughly equivalent to other things.

oh and oops too late lol

19
XPiratez / Re: alternate graphics for x-piratez
« on: February 10, 2018, 07:47:12 pm »
Groovy.

20
XPiratez / Re: In game Music.
« on: January 12, 2018, 02:05:12 am »
Since the question of what the title screen track is pops up every now and then I might as well also mention it here that it's
https://modarchive.org/index.php?request=view_by_moduleid&query=35186
a certain tracker module.

21
XPiratez / Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« on: December 05, 2017, 09:02:48 am »
No Donation - No Salvation!

So, want to contribute? Want me to spend more time on expanding the mod, and less on boring day job? Now you can.
All donators will be credited in-game (needs name or nick), on a memorial stone.

Donate directly to salvation machine: PayPal at GSDioxine@gmail.com

WANT TO BE FEATURED IN THE MOD?
Offer is open to any donors, past and future.
You can be featured in a collectible article as an in-game background character, or have a weapon or battery-powered craft named after you.
I don't guarantee that any of these will be flattering.
PM me for details.
It's right there in the NO DONATION - NO SALVATION (pff) thread. :^ )

22
Offtopic / Re: How come nobody likes my artwork?
« on: November 23, 2017, 05:12:30 pm »
I can't say that I dig the hell out of it, but I certainly don't mind; it would be apt to call it "vanilla as fuck", which is what it is.

Personally I'm more of a fan of clearly pronounced shading like in these two;


But it's ok, you're doing alright.

23
XPiratez / Re: [MAIN] XPiratez - 0.99H2 - 28 Oct - Born To Be Wild
« on: November 15, 2017, 06:54:32 am »
The tech tree is intentionally overwhelming, I'm afraid. : )

24
XPiratez / Re: Blood Ax ruins the game
« on: November 01, 2017, 04:58:26 am »
You stumbled into one of the best synergies in the game, congratulations.

Enjoy other approaches next run.

25
XPiratez / Re: [MAIN] XPiratez - 0.99H1 - 15 Sep - Under A Killing Moon
« on: October 14, 2017, 05:24:36 pm »
I seem to recall that zombie butchery or whatever the tech you're all talking about was supposed to require "one of" the specimens, not all.

So it's a bug, but the research branch concerning this is going to be different next version so you may as well cheat yourself to this inconsequential bit of tech.

26
XPiratez / Re: alternate graphics for x-piratez
« on: October 04, 2017, 06:17:57 am »
zdoom binges?
Spoiler:
yeah i know those 8)

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XPZ Strategy/Tactics / Re: Sell me on better weapons & better strategies!
« on: October 02, 2017, 11:09:16 am »
Mind damage is a new type or a renamed type from before, I believe demonic essence did plasma damage in previous versions.
Mind is a new damagetype, and essence used to do acid damage. : )

28
XPiratez / Re: Bugs & Crash Reports
« on: September 29, 2017, 07:39:49 pm »
He could give you a topic that granted you negative score because your mission wasn't to capture him, if that's what you want. % )

29
XPiratez / Re: alternate graphics for x-piratez
« on: September 29, 2017, 05:53:16 am »

did some dUmB shit asdf

yes that's a pistol bigger than just about anything
no rugrats

30
XPiratez / Re: alternate graphics for x-piratez
« on: September 28, 2017, 03:45:40 am »
If you want life to be easier then here's what's probably going to be the next iteration of the unhallowed palette mod:

first color (pure white hah hah hah) translucent o f c

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