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Messages - Xylon666Darkstar

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16
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 13, 2023, 05:57:14 pm »
Alien Drone chassis for my AI units worked great for me with their laser weapons vs ghosts.

17
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 11, 2023, 05:02:55 am »
Pretty great mod for little extra TFTD, after doing a full campaign of it, just under 2 game years. Never did find a Heavy Ion Cannon drop though.

Those end game armors are a little bit too OP with my experience of them. Same with the Soviet Nuclear Torpedos.

18
Still works for me in 3.0.

19
The X-Com Files / Re: [submod]Submod list for XCF
« on: July 06, 2023, 04:01:14 am »
This worked. Thank you!!

20
The X-Com Files / Re: [submod]Submod list for XCF
« on: July 04, 2023, 10:28:51 pm »
Would it matter I am using Xilmi's BrutalAI version of OXCE 7.9.8?

21
The X-Com Files / Re: [submod]Submod list for XCF
« on: July 04, 2023, 06:08:07 pm »
XCFHanger Expansion Mod v0.86 appears to be broken with the latest OpenXcom update from yesterday. I keep getting these errors now attempting to launch the game  :-[

[04-07-2023_07-54-31]   [ERROR]   During linking rulesets of facilities:
Error processing 'STR_LARGE_HANGAR' in facilities: Not enough position vectors for crafts allocation.
Error processing 'STR_UPGRADED_HANGAR' in facilities: Not enough position vectors for crafts allocation.

22
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: March 31, 2023, 04:49:17 am »
2.8 JUST came out less than a month ago. So you probably have awhile until next big update.

23
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 25, 2023, 11:45:17 pm »
Can confirm, 2.8 mod, UAC mission keeps spawning monthly as well. With UAC case research resolved and both book researched and landing destroyed requirements researched.

24
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: March 17, 2023, 04:41:16 am »
All I am seeing is someone arguing they're not liking how the game/mod plays and has unrealistic expectations of an engine from the 90s.

25
The X-Com Files / Re: Need some help figuring out the progression
« on: March 09, 2023, 10:55:07 pm »
I may be misremembering. Could've sworn being mentioned around these forums saying promotion had an impact on funding in some way.

26
The X-Com Files / Re: Need some help figuring out the progression
« on: March 08, 2023, 06:42:52 am »

I'm thinking maybe placing some higher level guys with shields in front armed for short range might solve my problem? Finally, since it matters more, how does funding work? Is it directly score tied, as in the better you do the more money you get or is it more of a 'don't fuck up' type deal were your funding will gradually go up in pre-setish increments so long as you don't displease the nations.


Funding is tied to consistent, positive scored months (more the better, even) and your Promotion level (countries fund more when XCOM fully enabled at Promo III). The percentage of funding increasing in a country becomes greater, based on their overall funding. This means countries like USA, Russia, Japan, China, etc able to catapult more chunks with consecutive months of positive score compared to say... Africa nations. Particularly if it's XCOM activity in their region.

27
The X-Com Files / Re: Need some help figuring out the progression
« on: March 07, 2023, 11:55:36 pm »
The missiles fall under Promo III however. And making them Promo II I feel like would be way to OP balance wise for the tier and time to acquire those vs the cultist air enemies you encounter. More work and a move backwards imo than necessary for balance sake.

However, you can get cannons in Promo II with a bit of tech legwork.

28
The X-Com Files / Re: How does Air to Air work?
« on: March 02, 2023, 08:12:44 am »
My meta is to destroy the manors.

29
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 25, 2023, 08:58:56 pm »

You mean the aggressive retaliation option? Or do you just want more base defence missions?

Both. I like the enemy attacking me and not feel like I am the only player doing anything in the campaign.

30
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 25, 2023, 06:45:26 am »
I like aggressive alien retaliation/MiB retaliation. More variety/tiers is welcome from my POV.

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