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XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 08, 2019, 08:48:42 am »
Damn, those firebombs brings "smell of napalm in the morning" to absolutely new level. Actually kinda miss times when there was no NV and my preferable sources of lights was INC ammo/grenades, really adds to atmosphere, but NV saves a lot of player's time of course.
One thing about Pogroms. For me they are became a lot easier because there much more factions now, comparing to older versions, and while I was struggling on 2nd or 3 Pogrom previously, because of flying GOs or even armored one, now I just steamroll with explosives/kustom handcannons against weak armored demons/deep ones. The main problem was good armor/weapons of enemies and I liked it, IMHO pogroms should be a lot more difficult than any mission forcing player to choose between clearing it/losing a lot of points forcing to clear a lot more missions to get good points at the end of month, and now this particular part of difficulty dropped to zero, playing at 3rd difficulty now.
One thing about Pogroms. For me they are became a lot easier because there much more factions now, comparing to older versions, and while I was struggling on 2nd or 3 Pogrom previously, because of flying GOs or even armored one, now I just steamroll with explosives/kustom handcannons against weak armored demons/deep ones. The main problem was good armor/weapons of enemies and I liked it, IMHO pogroms should be a lot more difficult than any mission forcing player to choose between clearing it/losing a lot of points forcing to clear a lot more missions to get good points at the end of month, and now this particular part of difficulty dropped to zero, playing at 3rd difficulty now.