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« on: September 17, 2013, 12:42:30 am »
I did a bit of playtesting with Thunderstorm. It allows for interesting tactics. Early in the game you have the problem of carrying limited armament, often requiring to scramble squadrons of Thunderstorms to take down medium ufos (or even small ones with a few misses), which is quite fun. For the same reason interceptors and sentinels (if you use them) are not directly obsolete, but compliment nicely. When plasma beams become available, Thunderstorms are useful to save some elerium when hunting smaller ufos and fully replacing older interceptors. A big advantage is that they have no upkeep so it makes it easy to stock squadrons of them relatively early in the game.
I was tempted to create a new missile launcher to support thunderstorm between avalance and stingray, middle power and more missile capacity, but as it is now seems to be more fun. Any suggestions welcome!
Moriaty that's a good idea. I would like to see the game development slow down a bit as well and keep full plasma tech for later in the game. Maybe require full laser tech before being able to research plasma and then require pistol, to research rifle and so on...? Somewhere else it was also suggested to remove auto from plasma.
Xracer, this is researchable once you are finished with alien alloys, so relatively early. I don't think it fully replaces interceptors, unless you have enough Thunderstorms to launch as squadrons, due to the limited weapon payload I mentioned before. In my playtest thunderstorms replaced interceptors mid-game, when i had enough of them to launch if needed.
As always feel free to use any of my mods or assets for yours!