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Messages - Yataka Shimaoka

Pages: 1 ... 7 8 [9] 10 11 ... 19
121
40k / Re: 40k
« on: December 23, 2017, 04:38:49 pm »
The adeptas ruins the early game with their op armour, pls add them to the mid or late game so they won't be OP early on

122
Work In Progress / Re: [Total Conversion][WIP] oXc - War of Shadows
« on: December 23, 2017, 02:03:20 pm »
That's the same crash I had when starting the game

123
Work In Progress / Re: [Total Conversion][WIP] oXc - War of Shadows
« on: December 22, 2017, 05:42:43 pm »
Well, the mod always crashes on startup, but on a far more outdated nightly version, the game do start, but I can't do any campaign runs.

First problem which the log gives me is that something about the Cydonia research, the error says "Cydonia research have dependencies, but the cost is not zero! This is not allowed!"

Second, on the old nightlies, the error is something about segmentation error, which however I cannot detect the problem.

Hopefully this helps, and no rush, I'm waiting patiently for this, such a cool mod and lotsa resources to get from.
Merry Christmas and happy new year!

124
Work In Progress / Re: [Total Conversion][WIP] oXc - War of Shadows
« on: December 22, 2017, 07:22:16 am »
Hello! May I have a request for Christmas Mr. Jackstraw? Can you please repair the mod? I'm unable to play it since there is a ruleset problem which I can't fix. Can this be done?

125
Help / Re: OpenApoc for Android
« on: December 17, 2017, 06:37:50 am »
There is none ATM, but will be when we reached the 1.0 milestone and also when an android dev manages to make one

126
Offtopic / Re: Introduce yourself
« on: December 12, 2017, 03:13:32 pm »
Yay! A new retro teen gamer! High five from another teem!

127
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 07, 2017, 03:04:30 pm »
I made a small submos for FMP, this aubmod is just simple statstrings, nothing fancy, compatible with any mod
Im actually made this for my self use but, what the hell

128
Troubleshooting / Re: Bug? Tanks can't run a mission
« on: December 07, 2017, 11:57:12 am »
Even in the original this wasn't allowed, I think it might be because there are no meat present in the craft to provide instructions to the tanks :p

129
40k / Re: 40k
« on: December 06, 2017, 03:43:30 am »
YAY! THICC

130
IDT Modding Hub / Re: [UFO MEGAMOD] Reaver's Faithful Megamod
« on: December 04, 2017, 01:51:30 pm »
Try the SAR mod by Drages

131
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: December 02, 2017, 05:14:08 am »
All I can say is that this mod (its not a game!) is awesome, but too much micromanagement can kill you if you don't know what you are doing. Stick with the UFOPAEDIA, the info there will help you know what's useful for you, and what is not. To say, this mod is WAAY too hard, even a vet won't be finishing this mod within a month (Vanilla only takes few days).

132
OXCE Builds & Ports / Re: Quick questions
« on: December 01, 2017, 10:28:13 am »
1) not yet implemented EDIT: implemented in the meantime

2) well, try and find the button on the interface, I used to have that same problem

133
Help / Re: Using the same listOrder: value in different mods.
« on: November 30, 2017, 07:53:58 am »
Game breaking results

134
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: November 27, 2017, 02:12:18 pm »
Don't worry, I'm quite lost with the items, and low cash forbids me to explore the stuffs

135
XPiratez / Re: Installing on Android?
« on: November 26, 2017, 01:38:41 pm »
Have you tried changing the game language?

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