aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - the_third_curry

Pages: 1 ... 7 8 [9] 10
121
I've played with the maps a bit and I've yet to encounter any major problem. Here are some things I did find though.

1) For some reason, I can't look through the windows of one specific building in the Port terrain.

2) My soldier can not move forward to the spot immediately in front of him, even though the object there (fuse box?) doesn't seem large enough to occupy the space.

3) This reaper seems to have spawned inside a building in a village with no way out. While potentially great for a cyberdisc, the reaper is faced with limited options.

122
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 20, 2014, 07:29:45 am »
The problem with New Battle is gone now. I played a brief campaign (about the first two-and-a-half months) and it looks like this mod works perfectly with robin's aliens/MIB and Solarius' weapons. Excellent flexibility.

The only problem I encountered was a minor one when some moders named the UFO something too long to fit in the space allotted (see picture.) However, the stat tracker still lists the number, so it's no big deal. This is definitely one of my favorite mods.

123
Released Mods / Re: [ENEMY] Recycled Alien Collection 1.0
« on: June 20, 2014, 06:24:43 am »
I'd actually like to see that alien added to UFO since it was only seen in the game box.

That's the alien that robin's Waspites are modeled on.

124
I'm not sold on the idea of every map being elevated, but I think it could work interestingly in a special missions type, perhaps with aliens invading a facility that has underground parts or X-com occasionally discovering aliens in the process of building a base, so they have to take out the guards on the surface and then go down to fight in an unfinished base.

125
Or do you think maybe 2K or Steam is trying to help out X-com fans?

Or maybe it really just is a coincidence...

126
Released Mods / Re: [MAPS] Solar's new UFOs
« on: June 20, 2014, 02:05:57 am »
Is there a chance that there will be variations on these ships, along the lines of Luke's UFOs?

127
I'd be up for idea of larger maps, assuming that the terrain is a bit on the sparse side and it's only for special missions, which seems to be what Hobbes is implying. To me, the port is easily the best terror area in Terror from the Deep. Something about the islands (color palette?) gave me depth perception problems.

The ships are just dreadful. I've spent days trying to get through one cruise liner. Even when you do think you've beat one, there's always the chance TftD will glitch up and force you to spend hours trying to find a nonexistent alien or some nonsense like that.

128
I always thought that if aliens wanted to terrorize the public they'd bring heavier weapons rather than stun launchers.

Maybe the aliens figured they could work in a few abductions in while they were at it.

129
Hey robin, I'm not sure if you know this, but your mod is now the most discussed mod ever (in terms of posts) and the second most talked about topic in the forum's history. The only topic with more posts is the original battlescape development topic. Congratulations.

130
You have to restore the original EXE and DLL files to fully disable the Soldier Diaries mod. Report any problems with the mod to the author in the appropriate thread.

Sorry, I overlooked the fact that it was an EXE.

131
A few of these look like they would work really well with robin's Men in Black mod, considering that the MiB start with basic Earth technologies.

132
I suppose that last building will not be compatible with OXC due to the height level limit, am I right?

According to Warboy in Luke's expanded terror topic (https://openxcom.org/forum/index.php?topic=389.105):

"maps MUST BE at least big enough to fit the ufo and the landing craft, and a multiple of 10."

As far as I'm aware, that's the only requirement for size. The problem Luke's maps had with height was that he assigned the first three levels to be underground, but forgot to adjust the deployment level for the Avenger and Lightning, resulting in the game trying to place a ship into 15 feet of dirt.

133
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 18, 2014, 12:31:36 am »
I forgot to mention, it crashes in new battles only. During a campaign, everything still works fine.

134
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 17, 2014, 09:49:34 pm »
My game has started to crash from losing or aborting new battles. The problem doesn't clear up when I disable the mod.

135
I'm not sure what happened. I installed the Soldier's Diary mod, so I assumed that it may have caused the problem. However, the problem persisted even when I disabled the mod. Losing everyone or aborting in campaign doesn't crash it though.

Pages: 1 ... 7 8 [9] 10