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Released Mods / Re: [MAPS] (UPDATE v1.4) Hobbes Terrain Mods for OpenXCom
« on: June 20, 2014, 07:42:03 am »
I've played with the maps a bit and I've yet to encounter any major problem. Here are some things I did find though.
1) For some reason, I can't look through the windows of one specific building in the Port terrain.
2) My soldier can not move forward to the spot immediately in front of him, even though the object there (fuse box?) doesn't seem large enough to occupy the space.
3) This reaper seems to have spawned inside a building in a village with no way out. While potentially great for a cyberdisc, the reaper is faced with limited options.
1) For some reason, I can't look through the windows of one specific building in the Port terrain.
2) My soldier can not move forward to the spot immediately in front of him, even though the object there (fuse box?) doesn't seem large enough to occupy the space.
3) This reaper seems to have spawned inside a building in a village with no way out. While potentially great for a cyberdisc, the reaper is faced with limited options.