1051
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 30, 2018, 11:46:32 pm »
Just noticed this while trying to add some new missiles:
The backgrund and border colors of ufopaedia images for the craft railgun and the stormlance don't match the other entries, and the stock avalance and stingray images use the wrong palette colors (upper fin on the Avalanche / compare Stingray and Heavy Stingray).
Also, i'm getting a segfault when exiting the "Dimoension X approaches" map by killing all enemies. Evucuating by getting all of my agents to the exit works fine though.
EDIT: Apparently the initial spawn point in the second dimension x map (after exiting the caves) is buggy when using many units and/or tanks - i have 12 agents plus a tank, and loading the map crashes the game ~50% of the time. Works flawlessly when i leave the tank behind.
The backgrund and border colors of ufopaedia images for the craft railgun and the stormlance don't match the other entries, and the stock avalance and stingray images use the wrong palette colors (upper fin on the Avalanche / compare Stingray and Heavy Stingray).
Also, i'm getting a segfault when exiting the "Dimoension X approaches" map by killing all enemies. Evucuating by getting all of my agents to the exit works fine though.
EDIT: Apparently the initial spawn point in the second dimension x map (after exiting the caves) is buggy when using many units and/or tanks - i have 12 agents plus a tank, and loading the map crashes the game ~50% of the time. Works flawlessly when i leave the tank behind.