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Messages - mrxian

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106
Playthroughs / Re: Oh Shit Moments - Why i love XCom :>
« on: February 15, 2015, 10:17:47 pm »
The opening to this terror mission was one of my bigger 'oh shit' moments. But I got through it without losing everything.

https://www.youtube.com/watch?v=XV5JGM-LE-w

107
Is it perhaps possible to change the exits to the powerlifts found in alien bases and ufos?

It makes sense to me, and it would allow for tactical exits over starting on the ground floor.

108
Work In Progress / Re: New to modding, need a little guidance
« on: February 14, 2015, 08:50:15 am »
Ah, drat, what I wanted to do doesn't seem possible.

See, my plan was to make some kind of riot shield for squaddies that are about to breach a UFO. It would have given a sizable armor boost to front armor only. It would be heavy and cumbersome (and too big to fit in a backpack) to keep it's usability low.

But it seems like carried items cannot grant armor.
Too bad.

Still, now that I know how to modify game items, I may get other ideas, so thanks for the help!

109
Work In Progress / New to modding, need a little guidance
« on: February 13, 2015, 07:47:05 am »
Greetings, everybody.

First, let me thank everyone for enhancing an old favorite game of mine with all these awesome mods.

Now, playing through the game got me thinking about an item that was lacking in the arsenal, and I wanted to make a mod introducing said item.
But I don't know how modding the game works.
So I was wondering if anyone had any tutorials or guides to share, or if I should just download some other mod and start tweaking it to see what happens.

Thanks a lot for any advice you have.

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