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Messages - SuperCaffeineDude

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106
Open Feedback / Re: Openxcom.com mod site is not working
« on: October 19, 2014, 07:14:55 pm »
o'right was wondering about this for a while now, thought it was a problem on my end, hope it gets resolved was hoping to have a play with the mods and tools.

107
Suggestions / Re: Suggestions (illustrated)
« on: October 17, 2014, 09:54:58 pm »
"equal terms", defiantly interested, annoyingly I seem to have trouble accessing the mod page, browser says the site's down (???)

"although they are not nearly as well done as this one being presented"
Cheers dude, I'm interested in mod making, but I'm not too sure how hard it is, would you say it's hard to make something like a stand alone sectoid mod?

I was thinking maybe divide the sectoids up into 3 parts, heavy soldier/vanilla/leader and give them reskined lazers or alternatively just plasma. (I edited my design a tad)


108
Suggestions / Suggestions (illustrated)
« on: October 17, 2014, 12:34:58 am »
Really been enjoying xcom recently, looking forward to giving a lot of the mods a go (like the look of MiB and the Alloy Interceptor) and might look into modding myself if it isn't too tricky. But here's some stuff I was thinking...



The Bullpup is a light upgrade of the standard rifle that is bought.
The Gauss weapons are inaccurate slightly more powerful laz weapons.
The plasma weapons are made for humans allowing for greater accuracy.
The alloy shield is a one handed item that increases front facing armour.
The sonic blasters are a thematic change for sectoids, they can't be used by humans and deal great dmg up close, but dmg that is weaker over distances, also they are very light weight.
Armoured Sectoid. Though they might prefer otherwise sectoids can and will wear armour when the situation dictates it must be so, soldiers can clad themselves in their alien alloys though their movement becomes quite costly. 
The flamethrower is a fire vomiting device.
Standard Military Armour is means of added protection early game, however the weight can render it obsolete against most alien firearms.
MKII Power Armour: Enhances the trooper even more than the MK1, the Mk1 would receive a de-buff and become slower moving though perhaps with grater protection.

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